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EASA Part-66 Module 03 — Electrical Fundamentals Vocabulary Game

Exam terms with clues and explanations by OpenExamPrep.

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20 Terms
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Topics in the EASA Part-66 Module 03 — Electrical Fundamentals Vocabulary Game

1 term

Electron theory

2 terms

Static electricity

1 term

Generation of electricity

1 term

DC sources

1 term

DC circuits

2 terms

Resistor types

1 term

Power and energy

1 term

Capacitance

1 term

Magnetism

2 terms

Inductance

1 term

DC machines

1 term

AC theory

1 term

AC circuits

1 term

Transformers

1 term

Frequency selection

1 term

AC generators

1 term

AC motors

Sources for these terms (1)

About the EASA Module 3 Exam

EASA Part-66 Module 03 - Electrical Fundamentals is one of the basic knowledge modules required for an EASA aircraft maintenance licence in categories B1 (mechanical) and B2 (avionics). It tests electron theory, DC circuit analysis with Ohm's and Kirchhoff's laws, resistors, capacitance, magnetism, inductance, and AC theory including transformers and machines. For B1 and B2 the module is examined by 52 multiple-choice questions in 65 minutes (Category A: 20 questions in 25 minutes). The current syllabus follows Commission Implementing Regulation (EU) 2023/989, applicable from 12 June 2024.

Exam sponsor: EASA framework - exams sat at National Aviation Authorities or approved Part-147 maintenance training organisations. The requirements and fees below concern the certification or admission exam, separate from our free practice resources.

Questions

52 questions

Time Limit

65 minutes (B1/B2); Cat A: 20 questions in 25 minutes

Passing Score

75%

Exam / Certification Fees

Varies by NAA/Part-147 organisation (approx. EUR 50-230 per module sitting)

Exam sponsor website

Fees, eligibility, and exam policies can change. Confirm them with the exam sponsor before applying or paying.

Frequently Asked Questions

Is the EASA Module 3 vocabulary game free?

Yes. The game is free to play with no sign-up. Signing in adds AI explanations for any term.

How do the EASA Module 3 vocabulary games work?

There are 4 games built on 20 EASA Module 3 terms. In Guess the Term, a clue describes one term and you have six tries to spell it, with green, yellow and gray letters showing how close you are. In Term Match, six terms appear as colored tiles; swap neighbors to line up three or more of the same term, and each match shows what the term means. In Term Pairs, twelve face-down cards hide six pairs of terms; flip two at a time to find each pair, and every pair you find shows what the term means. In Term Search, five terms hide in a grid of letters, reading across, down or diagonally; drag across a term to circle it, and each term you find shows what it means.

Where do the EASA Module 3 terms come from?

OpenExamPrep researched each term from the EASA framework - exams sat at National Aviation Authorities or approved Part-147 maintenance training organisations content outline and primary sources, listed under Sources on this page. The game is independent study material, not an official exam resource.

How many questions are on EASA Part-66 Module 3 and what is the time limit?

For licence categories B1 and B2, Module 3 has 52 multiple-choice questions and a time limit of 65 minutes. Category A candidates sit 20 questions in 25 minutes. The pass mark is 75%.

What is the pass mark for EASA Module 3?

The pass mark is 75% for every Part-66 module, including Module 3. The real exam uses 3-option multiple-choice questions with roughly 75 seconds allowed per question.