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10.2 Newton's Laws of Motion, Momentum, Impulse & Elastic Collisions

Key Takeaways

  • Newton's First Law establishes inertial reference frames where unforced bodies maintain constant momentum, while Newton's Second Law defines force dynamically as the time rate of change of linear momentum (F=dpdt=ma\mathbf{F} = \frac{d\mathbf{p}}{dt} = m\mathbf{a}).

  • Newton's Third Law mandates that interaction forces occur in simultaneous, equal, and opposite action-reaction pairs acting on mutually distinct bodies, preventing internal force cancellation on a single body.

  • Impulse is the integral of force over time (J=∫Fdt=FavgΔt=Δp\mathbf{J} = \int \mathbf{F}dt = \mathbf{F}_{\text{avg}}\Delta t = \Delta\mathbf{p}), represented geometrically as the area under a force-time graph, demonstrating that extending impact duration mitigates peak collision force.

  • In one-dimensional elastic collisions, kinetic energy and momentum are both conserved, dictating that the relative speed of approach equals the relative speed of separation (v1−v2=−(v1′−v2′)v_1 - v_2 = -(v_1' - v_2')), leading to complete velocity exchange between equal masses.

  • Rocket acceleration in a gravitational field obeys variable mass dynamics (a=vrelm(−dmdt)−ga = \frac{v_{\text{rel}}}{m}\left(-\frac{dm}{dt}\right) - g), showing that acceleration continuously rises as fuel mass is depleted even at a constant burn rate.

Last updated: October 2026

Newton's Laws of Motion, Momentum, Impulse & Elastic Collisions

Dynamics investigates the physical causes of motion, connecting applied forces to changes in momentum and kinetic energy. In the Intermediate Physics Part I syllabus and the UET ECAT, questions from this domain focus on Newton's laws, inertial frames, elevator tension problems, impulse calculations from force-time graphs, one-dimensional collision kinematics, and variable mass systems such as rocket propulsion.


1. Newton's Laws of Motion and Reference Frames

Newton's First Law (Law of Inertia)

A body continues in its state of rest or of uniform motion in a straight line unless acted upon by a non-zero net external force:

∑F=0  ⟹  a=0  ⟺  v=constant\sum \mathbf{F} = \mathbf{0} \implies \mathbf{a} = \mathbf{0} \iff \mathbf{v} = \text{constant}

Inertia is the inherent property of matter that resists changes in its state of rest or motion. Mass is the quantitative measure of inertia: a larger mass possesses greater inertia.

Reference Frames

  • Inertial Reference Frame: A reference frame that is stationary or moving with uniform velocity relative to distant stars. Newton's laws are valid strictly in inertial frames without modification.
  • Non-Inertial Reference Frame: An accelerated or rotating reference frame. To apply Newton's second law in a non-inertial frame with acceleration a0\mathbf{a}_0, an observer must introduce a fictitious pseudo-force: Fpseudo=−ma0\mathbf{F}_{\text{pseudo}} = -m\mathbf{a}_0

Newton's Second Law of Motion

Newton formulated his second law in terms of momentum: the time rate of change of linear momentum of a body is directly proportional to the applied net force and occurs in the direction of that force:

Fnet=dpdt=d(mv)dt\mathbf{F}_{\text{net}} = \frac{d\mathbf{p}}{dt} = \frac{d(m\mathbf{v})}{dt}

If the mass mm remains constant with respect to time:

Fnet=mdvdt=ma\mathbf{F}_{\text{net}} = m\frac{d\mathbf{v}}{dt} = m\mathbf{a}

The SI unit of force is the Newton (N\text{N}), where 1 N=1 kg⋅m/s21\text{ N} = 1\text{ kg}\cdot\text{m/s}^2, having dimensional formula [MLT−2][M L T^{-2}].

Apparent Weight in an Elevator

Consider a body of mass mm resting on a scale inside an elevator moving vertically:

  1. Elevator stationary or moving at uniform velocity (a=0a = 0): T−mg=0  ⟹  T=mg(Apparent weight=True weight)T - mg = 0 \implies T = mg \quad (\text{Apparent weight} = \text{True weight})
  2. Elevator accelerating upward with acceleration aa: T−mg=ma  ⟹  T=m(g+a)(Apparent weight increases)T - mg = ma \implies T = m(g + a) \quad (\text{Apparent weight increases})
  3. Elevator accelerating downward with acceleration aa (a<ga < g): mg−T=ma  ⟹  T=m(g−a)(Apparent weight decreases)mg - T = ma \implies T = m(g - a) \quad (\text{Apparent weight decreases})
  4. Elevator cable snaps (Free Fall, a=ga = g): T=m(g−g)=0(Apparent weightlessness)T = m(g - g) = 0 \quad (\text{Apparent weightlessness})

Newton's Third Law (Action and Reaction)

To every action, there is always an equal and opposite reaction:

FAB=−FBA\mathbf{F}_{AB} = -\mathbf{F}_{BA}

where FAB\mathbf{F}_{AB} is the force exerted on body AA by body BB, and FBA\mathbf{F}_{BA} is the force exerted on body BB by body AA.

ECAT Conceptual Principle: Action and reaction forces never balance or cancel each other out to produce equilibrium because they act on two different interacting bodies, never on the same body.


2. Linear Momentum and the Impulse-Momentum Theorem

Linear Momentum (p\mathbf{p})

Linear momentum is the product of a body's mass and its velocity:

p=mv\mathbf{p} = m\mathbf{v}

Linear momentum is a vector quantity pointing in the direction of the velocity vector. Its SI unit is kilogram-meter per second (kg⋅m/s\text{kg}\cdot\text{m/s}) or Newton-second (N⋅s\text{N}\cdot\text{s}), with dimensional formula [MLT−1][M L T^{-1}].

Impulse of a Force (J\mathbf{J})

Impulse is defined as the product of an average force and the time interval during which it acts. For a time-varying force:

J=∫t1t2Fdt=FavgΔt\mathbf{J} = \int_{t_1}^{t_2} \mathbf{F} dt = \mathbf{F}_{\text{avg}}\Delta t

From Newton's second law F=dpdt\mathbf{F} = \frac{d\mathbf{p}}{dt}, integrating over the time interval yields the Impulse-Momentum Theorem:

J=∫t1t2dpdtdt=pf−pi=Δp\mathbf{J} = \int_{t_1}^{t_2} \frac{d\mathbf{p}}{dt} dt = \mathbf{p}_f - \mathbf{p}_i = \Delta\mathbf{p}

The impulse of the net force acting on a particle equals the resulting change in linear momentum of the particle.

Geometric Interpretation on Force-Time Graph

On a Force versus Time (F−tF-t) graph, the definite area under the curve between times t1t_1 and t2t_2 represents the impulse J\mathbf{J}:

Area under F−t curve=∫t1t2F(t)dt=J=Δp\text{Area under } F-t \text{ curve} = \int_{t_1}^{t_2} F(t) dt = J = \Delta p

Impact Force Mitigation

From Favg=ΔpΔtF_{\text{avg}} = \frac{\Delta p}{\Delta t}, for a fixed change in momentum Δp\Delta p, the average force experienced is inversely proportional to the duration of impact Δt\Delta t. Practical engineering applications include:

  • Airbags and vehicle crumple zones that increase collision duration Δt\Delta t, reducing the peak force experienced by passengers.
  • A cricket fielder pulling their hands backward when catching a fast ball to increase contact time Δt\Delta t and reduce impact force on the hands.

3. Law of Conservation of Linear Momentum

An isolated system is a collection of interacting bodies upon which no net external force acts (∑Fext=0\sum \mathbf{F}_{\text{ext}} = \mathbf{0}).

dPtotaldt=∑Fext=0  ⟹  Ptotal=constant\frac{d\mathbf{P}_{\text{total}}}{dt} = \sum \mathbf{F}_{\text{ext}} = \mathbf{0} \implies \mathbf{P}_{\text{total}} = \text{constant}

p1i+p2i=p1f+p2f  ⟹  m1v1+m2v2=m1v1′+m2v2′\mathbf{p}_{1i} + \mathbf{p}_{2i} = \mathbf{p}_{1f} + \mathbf{p}_{2f} \implies m_1 \mathbf{v}_1 + m_2 \mathbf{v}_2 = m_1 \mathbf{v}_1' + m_2 \mathbf{v}_2'

Recoil of a Rifle

A bullet of mass mbm_b is fired horizontally with velocity vbv_b from a rifle of mass mrm_r initially at rest:

0=mrvr+mbvb  ⟹  vr=−mbmrvb0 = m_r v_r + m_b v_b \implies v_r = -\frac{m_b}{m_r} v_b

The negative sign indicates recoil in the opposite direction. Since mr≫mbm_r \gg m_b, the recoil speed vrv_r is much smaller than the muzzle speed vbv_b.

Ratio of Recoil Kinetic Energies

Because momentum magnitudes are equal (pr=pbp_r = p_b), using K=p22mK = \frac{p^2}{2m}:

KrKb=p2/(2mr)p2/(2mb)=mbmr\frac{K_r}{K_b} = \frac{p^2/(2m_r)}{p^2/(2m_b)} = \frac{m_b}{m_r}

The bullet carries the vast majority of the explosive chemical energy because of its much smaller mass.


4. Elastic vs. Inelastic Collisions

Collisions are classified based on whether total mechanical kinetic energy is conserved:

  1. Elastic Collision: Total linear momentum AND total kinetic energy are both conserved. No mechanical energy is converted into thermal energy, sound, or permanent deformation (Q=0Q = 0).
  2. Inelastic Collision: Total linear momentum is conserved, but total kinetic energy is NOT conserved (Kf<KiK_f < K_i). Some kinetic energy is dissipated into internal heat, sound, or material deformation.
  3. Perfectly Inelastic Collision: The colliding bodies stick together after impact and move as a single combined mass with a common velocity VV: V=m1v1+m2v2m1+m2V = \frac{m_1 v_1 + m_2 v_2}{m_1 + m_2} Kinetic energy loss is maximized in perfectly inelastic collisions: ΔKloss=12m1m2m1+m2(v1−v2)2\Delta K_{\text{loss}} = \frac{1}{2}\frac{m_1 m_2}{m_1 + m_2}(v_1 - v_2)^2

The Coefficient of Restitution (ee)

e=Relative velocity of separationRelative velocity of approach=v2′−v1′v1−v2e = \frac{\text{Relative velocity of separation}}{\text{Relative velocity of approach}} = \frac{v_2' - v_1'}{v_1 - v_2}

  • Perfectly elastic collision: e=1e = 1
  • Inelastic collision: 0<e<10 < e < 1
  • Perfectly inelastic collision: e=0e = 0
  • Super-elastic / explosive collision: e>1e > 1

5. One-Dimensional Elastic Collisions: Derivation & Formulas

Consider two smooth spheres of masses m1m_1 and m2m_2 moving along a straight line with initial velocities v1v_1 and v2v_2 (v1>v2v_1 > v_2), colliding head-on to emerge with final velocities v1′v_1' and v2′v_2'.

Step 1: Conservation of Momentum

m1v1+m2v2=m1v1′+m2v2′  ⟹  m1(v1−v1′)=m2(v2′−v2)— (Eq. 1)m_1 v_1 + m_2 v_2 = m_1 v_1' + m_2 v_2' \implies m_1(v_1 - v_1') = m_2(v_2' - v_2) \quad \text{--- (Eq. 1)}

Step 2: Conservation of Kinetic Energy

12m1v12+12m2v22=12m1v1′2+12m2v2′2  ⟹  m1(v12−v1′2)=m2(v2′2−v22)— (Eq. 2)\frac{1}{2}m_1 v_1^2 + \frac{1}{2}m_2 v_2^2 = \frac{1}{2}m_1 v_1'^2 + \frac{1}{2}m_2 v_2'^2 \implies m_1(v_1^2 - v_1'^2) = m_2(v_2'^2 - v_2^2) \quad \text{--- (Eq. 2)}

Factoring both sides of Eq. 2 as differences of squares:

m1(v1−v1′)(v1+v1′)=m2(v2′−v2)(v2′+v2)— (Eq. 3)m_1(v_1 - v_1')(v_1 + v_1') = m_2(v_2' - v_2)(v_2' + v_2) \quad \text{--- (Eq. 3)}

Step 3: Dividing Eq. 3 by Eq. 1

v1+v1′=v2′+v2  ⟹  v1−v2=−(v1′−v2′)=v2′−v1′v_1 + v_1' = v_2' + v_2 \implies v_1 - v_2 = -(v_1' - v_2') = v_2' - v_1'

Fundamental Law of 1D Elastic Collisions: The relative speed of approach prior to collision equals the relative speed of separation after collision.

Step 4: Final Velocity Formulas

Solving the linear system yields the final velocity equations:

v1′=(m1−m2m1+m2)v1+(2m2m1+m2)v2v_1' = \left(\frac{m_1 - m_2}{m_1 + m_2}\right)v_1 + \left(\frac{2m_2}{m_1 + m_2}\right)v_2

v2′=(2m1m1+m2)v1+(m2−m1m1+m2)v2v_2' = \left(\frac{2m_1}{m_1 + m_2}\right)v_1 + \left(\frac{m_2 - m_1}{m_1 + m_2}\right)v_2

Analysis of Critical Special Cases

Case 1: Identical Masses (m1=m2=mm_1 = m_2 = m)

Substituting m1=m2m_1 = m_2 into the equations:

v1′=v2,v2′=v1v_1' = v_2, \quad v_2' = v_1

Two bodies of equal mass completely exchange their velocities upon head-on elastic collision. If the second body was initially stationary (v2=0v_2 = 0), the first body stops dead (v1′=0v_1' = 0) and the second body departs with the initial velocity of the first (v2′=v1v_2' = v_1).

Case 2: Massive Target at Rest (m2≫m1,v2=0m_2 \gg m_1, v_2 = 0)

Since m1≪m2m_1 \ll m_2, approximate m1−m2m1+m2≈−1\frac{m_1 - m_2}{m_1 + m_2} \approx -1 and 2m1m1+m2≈0\frac{2m_1}{m_1 + m_2} \approx 0:

v1′≈−v1,v2′≈0v_1' \approx -v_1, \quad v_2' \approx 0

A light particle bounces back with virtually unchanged speed, while the massive stationary target remains at rest.

Case 3: Massive Projectile Colliding with Light Stationary Target (m1≫m2,v2=0m_1 \gg m_2, v_2 = 0)

Since m2≪m1m_2 \ll m_1, approximate m1−m2m1+m2≈1\frac{m_1 - m_2}{m_1 + m_2} \approx 1 and 2m1m1+m2≈2\frac{2m_1}{m_1 + m_2} \approx 2:

v1′≈v1,v2′≈2v1v_1' \approx v_1, \quad v_2' \approx 2v_1

The heavy projectile continues moving forward with virtually unchanged speed, while the light stationary target is propelled forward at twice the projectile's speed.


6. Rocket Propulsion: Variable Mass Dynamics

A rocket operates via the conservation of linear momentum by ejecting burnt fuel gases rearward at high speed. As the rocket moves, its mass decreases continuously, making it a variable-mass system.

The Rocket Equation

Let mm be the instantaneous mass of the rocket and vrelv_{\text{rel}} be the speed of exhaust gases relative to the rocket nozzle. The upward thrust force generated by fuel expulsion is:

Fthrust=−vreldmdt=vrel∣dmdt∣F_{\text{thrust}} = -v_{\text{rel}}\frac{dm}{dt} = v_{\text{rel}}\left|\frac{dm}{dt}\right|

Applying Newton's second law vertically in Earth's gravitational field:

ma=Fthrust−mg=vrel(−dmdt)−mgm a = F_{\text{thrust}} - mg = v_{\text{rel}}\left(-\frac{dm}{dt}\right) - mg

Dividing through by the instantaneous mass mm:

a=vrelm(−dmdt)−ga = \frac{v_{\text{rel}}}{m}\left(-\frac{dm}{dt}\right) - g

ECAT Key Insight: Because propellant consumption reduces the rocket's mass mm in the denominator while the burn rate ∣dmdt∣\left|\frac{dm}{dt}\right| remains constant, the rocket's acceleration aa continuously increases throughout powered flight.


Collision Types and Formulas Comparison Table

Collision Type / ScenarioLinear Momentum Conserved?Kinetic Energy Conserved?Coefficient of Restitution (ee)Post-Collision Formulas / Outcomes
1D Elastic CollisionYes (pi=pf\mathbf{p}_i = \mathbf{p}_f)Yes (Ki=KfK_i = K_f)e=1e = 1v1−v2=−(v1′−v2′)v_1 - v_2 = -(v_1' - v_2'); velocities computed by general formulas
Inelastic CollisionYes (pi=pf\mathbf{p}_i = \mathbf{p}_f)No (Kf<KiK_f < K_i)0<e<10 < e < 1v2′−v1′=e(v1−v2)v_2' - v_1' = e(v_1 - v_2); partial kinetic energy loss to heat and sound
Perfectly InelasticYes (pi=pf\mathbf{p}_i = \mathbf{p}_f)No (Max loss ΔK\Delta K)e=0e = 0Bodies stick together: V=m1v1+m2v2m1+m2V = \frac{m_1 v_1 + m_2 v_2}{m_1 + m_2}
Elastic: m1=m2m_1 = m_2YesYese=1e = 1Complete velocity exchange: v1′=v2,v2′=v1v_1' = v_2, \quad v_2' = v_1
Elastic: m1=m2,v2=0m_1 = m_2, v_2 = 0YesYese=1e = 1Incident stops dead: v1′=0v_1' = 0, target departs: v2′=v1v_2' = v_1
Elastic: m2≫m1,v2=0m_2 \gg m_1, v_2 = 0YesYese=1e = 1Projectile rebounds: v1′≈−v1v_1' \approx -v_1, target remains at rest: v2′≈0v_2' \approx 0
Elastic: m1≫m2,v2=0m_1 \gg m_2, v_2 = 0YesYese=1e = 1Heavy continues: v1′≈v1v_1' \approx v_1, light target shoots ahead: v2′≈2v1v_2' \approx 2v_1
Rocket PropulsionYes (isolated system)Chemical to mechanicalN/A (Variable mass)Thrust F=vrel∣dmdt∣F = v_{\text{rel}}\left\lvert\frac{dm}{dt}\right\rvert, Acceleration a=vrelm(−dmdt)−ga = \frac{v_{\text{rel}}}{m}\left(-\frac{dm}{dt}\right) - g
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Decision Flowchart for Collision Mechanics
Test Your Knowledge

A rubber ball of mass mm moving horizontally with speed vv strikes a rigid vertical wall perpendicularly and rebounds elastically with identical speed vv. If the contact duration between the ball and the wall is Δt\Delta t, what is the magnitude of the average force exerted by the wall on the ball?

A

mvΔt\frac{mv}{\Delta t}

B

00

C

2mvΔt\frac{2mv}{\Delta t}

D

mv2Δt\frac{mv}{2\Delta t}

Test Your Knowledge

A particle of mass MM moving horizontally with velocity vv undergoes a head-on elastic collision with a stationary target particle of mass mm. Under what physical mass condition will the incident particle transfer the maximum possible fraction of its kinetic energy to the target particle?

A

M≫mM \gg m

B

M=mM = m

C

M≪mM \ll m

D

M=2mM = 2m

Test Your Knowledge

A rocket of initial total mass 6000 kg6000\text{ kg} ejects exhaust gases at a constant speed of 1200 m/s1200\text{ m/s} relative to the nozzle. If propellant is burned and expelled at a constant rate of 60 kg/s60\text{ kg/s}, what is the initial vertical acceleration of the rocket at lift-off? (Take g=10 m/s2g = 10\text{ m/s}^2).

A

12 m/s212\text{ m/s}^2

B

22 m/s222\text{ m/s}^2

C

10 m/s210\text{ m/s}^2

D

2 m/s22\text{ m/s}^2

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