8.2 Linear Inequalities & Linear Programming
Key Takeaways
A linear inequality represents a half-plane: draw the boundary line (solid for or , dashed for or ) and test a point such as the origin to choose the side.
The feasible region of a system of linear inequalities is the intersection of their half-planes; when it is bounded it is a convex polygon whose corners are found by solving pairs of boundary equations.
The corner-point theorem: if a linear objective function has a maximum or minimum on a bounded feasible region, it occurs at a vertex of that region.
Formulating a linear programming problem means naming the decision variables, writing the constraints (including , ), and writing the objective function to maximize or minimize.
If two adjacent vertices give the same optimal value, every point on the edge joining them is optimal; an unbounded region may have no maximum.
Linear Inequalities & Linear Programming
Linear programming is the part of analytic geometry that turns straight lines into decision-making. A manufacturer with limited labour and material, a farmer with limited land and water, or a diet planner with a cost limit all face the same question: which combination of two quantities gives the best result while respecting every constraint? The tools are the straight-line skills from Section 8.1 plus a few new rules about inequalities.
1. Linear Inequalities in Two Variables
A linear inequality in and has one of the forms
Its solution set is a half-plane: all points on one side of the boundary line .
Graphing Procedure
- Draw the boundary line using its intercepts. Use a solid line for or (boundary points are included) and a dashed line for or (boundary excluded).
- Choose a test point not on the line, usually the origin .
- Substitute it into the inequality. If the statement is true, shade the side containing the test point; otherwise shade the other side.
Example: Graph . The boundary passes through and and is drawn solid. Testing gives , which is true, so the half-plane containing the origin (below and to the left of the line) is the solution region.
If the line passes through the origin, use another test point such as or .
Shortcut for Standard Forms
- is the right half-plane including the -axis; is the upper half-plane including the -axis. Together they give the first quadrant, the usual non-negativity constraints.
- For , shade below the line; for , shade above it (when the inequality is solved for ).
2. Systems of Inequalities and the Feasible Region
The solution of a system of linear inequalities is the intersection of the individual half-planes. In linear programming this common region is called the feasible region, and each point in it is a feasible solution.
- The feasible region is always convex: the segment joining any two of its points lies entirely inside it.
- When it is bounded, it is a convex polygon. Its corners are called vertices or corner points.
- Each vertex is the intersection of two boundary lines, found by solving the two equations simultaneously.
- A system may also have an empty feasible region (inconsistent constraints) or an unbounded one.
Example: Find the vertices of the region defined by , , , .
- meets the -axis at .
- meets the -axis at .
- and intersect where , , so at .
The feasible region is the quadrilateral with vertices , , and . Check each vertex against every constraint: for example, gives in the second constraint, so it is feasible; the point , where meets the -axis, violates and is not a vertex.
3. Linear Programming: Objective Function and Corner-Point Theorem
A linear programming problem asks for the maximum or minimum of a linear objective function
subject to linear constraints. The key result is:
Corner-Point Theorem: If the feasible region is bounded, the objective function attains both its maximum and its minimum at vertices of the region.
The reason is geometric: the lines for different are parallel. Sliding such a line across the region, the last point it touches is always a corner (or a whole edge).
Corner-Point Method
- Graph the constraints and identify the feasible region.
- Find the coordinates of every vertex.
- Evaluate at each vertex.
- The largest value is the maximum; the smallest is the minimum.
Continuing the example, maximize over the region above:
| Vertex | |
|---|---|
The maximum is at ; the minimum is at .
Special Cases
- Multiple optima: if the objective line is parallel to an edge, both endpoints of that edge give the same optimal value, and so does every point between them. For in the example, and both give .
- Unbounded region: a minimum may still exist (common in cost problems with constraints), but a maximum may not. Check whether can increase without limit along an unbounded edge.
4. Formulating a Linear Programming Problem
Word problems are converted into mathematics in four steps:
- Decision variables: let and be the quantities to be decided.
- Constraints: translate each resource limit into an inequality.
- Non-negativity: add and .
- Objective: write the quantity to maximize (profit, output) or minimize (cost, time).
Worked example: A workshop makes chairs and tables. A chair needs 2 hours of carpentry and 1 hour of polishing; a table needs 3 hours of carpentry and 3 hours of polishing. Each week 36 carpentry hours and 24 polishing hours are available. Profit is Rs. 500 per chair and Rs. 900 per table. How many of each should be made?
- Variables: chairs, tables.
- Constraints: (carpentry), (polishing), , .
- Objective: maximize .
Vertices: ; from ; from ; and the intersection of with , which gives , .
| Vertex | |
|---|---|
| Rs. 0 | |
| Rs. 9,000 | |
| Rs. 6,000 + 3,600 = 9,600 | |
| Rs. 7,200 |
The best plan is 12 chairs and 4 tables per week, for a profit of Rs. 9,600.
5. Quick Checks for MCQs
- A vertex claimed in an answer option must satisfy every constraint; substituting it takes seconds and eliminates wrong options.
- The optimum is never at an interior point for a linear objective.
- Changing the objective function changes which vertex is optimal, but never the feasible region itself.
- A strict inequality () excludes the boundary, so a "maximum" may not be attained; Intermediate problems normally use and to avoid this.
Which point lies in the solution region of the system , , , ?
The feasible region of a linear programming problem has vertices , , and . What is the maximum value of ?
For the graph of the inequality , which description is correct?
Solid boundary line; the shaded side contains the origin
Dashed boundary line; the shaded side contains the origin
Solid boundary line; the shaded side does not contain the origin
Dashed boundary line; the shaded side does not contain the origin
Sections you finish are checked off in the contents.