13.3 Spatial Coordinates and Spatial Vector Operations
Key Takeaways
A right-handed spatial Cartesian coordinate system represents any point as an ordered triple and any vector as with basis vectors .
Spatial vector algebraic operations (addition, subtraction, scalar multiplication, dot product) obey component-wise rules: , , and .
Two spatial vectors are parallel if (proportional components) and perpendicular if .
A normal vector of a plane is perpendicular to every vector lying in ; it is constructed by solving the system for two non-collinear vectors .
Establishing an optimal coordinate origin (typically at a right-angled vertex or projection of a vertex) simplifies geometric calculations and eliminates algebraic complexity.
13.3 Spatial Coordinates and Spatial Vector Operations
Spatial vectors convert geometric problems into algebraic computations. Introduced in the modern Gaokao syllabus, the spatial vector method provides an algorithmic, reliable approach to solving complex 3D geometry questions without relying on difficult synthetic auxiliary constructions.
1. Spatial Cartesian Coordinate System
Fix an origin point in space and three mutually perpendicular directed axes: the x-axis (abscissa), y-axis (ordinate), and z-axis (applicate), forming a right-handed Cartesian coordinate system .
- Basis Vectors: Let be unit vectors along the positive x, y, and z axes, respectively. Then and .
- Point and Position Vector: For any point in space, its position vector is:
- Vector Between Two Points: Given and :
- Distance Formula:
- Midpoint Formula: The midpoint of segment has coordinates:
2. Component Algebra of Spatial Vectors
Let and be two vectors in space, and :
- Vector Addition & Subtraction:
- Scalar Multiplication:
- Dot Product (Scalar Product):
- Vector Magnitude:
- Collinear (Parallel) Condition:
- Perpendicular Condition:
3. Direction Vectors and Normal Vectors
Direction Vector of a Line (直线的方向向量)
Any non-zero vector parallel to a straight line is called a direction vector of . If line passes through point , any point on satisfies for .
Normal Vector of a Plane (平面的法向量)
Any non-zero vector perpendicular to a plane is called a normal vector of . That is, for every vector in plane :
Standard System of Equations Algorithm for Normal Vector :
- Choose two non-collinear vectors and lying in plane .
- Set .
- Set up the homogeneous linear system:
- Assign a convenient non-zero value to one free variable (e.g., or ) and solve for the remaining variables to get a simple integer-component normal vector .
4. Classic Gaokao Worked Example
Problem
In a right quadrangular pyramid , the base is a square with side length . The altitude of the pyramid is , where is the center of the square base . Point is the midpoint of lateral edge .
- Establish an appropriate spatial coordinate frame.
- Calculate the coordinates of all vertices and point .
- Compute a normal vector for plane .
Solution
-
Establish Coordinate Frame: Since base is a square centered at , and base , take center as the coordinate origin .
- Let -axis be parallel to (or along where is midpoint of ).
- Let -axis be along (or parallel to ).
- Let -axis be along directed line segment .
-
Vertex Coordinates:
- Base vertices: , , , .
- Apex: .
- Midpoint of :
-
Finding Normal Vector of Plane :
- Identify two vectors in plane : and .
- Let be the normal vector of plane . Set up equations:
- From , we get .
- Substitute into second equation: .
- Assign . Then and .
- Conclusion: A normal vector for plane is .
Given two spatial vectors and , what is the value of their dot product and the magnitude ?
,
,
,
,
If plane contains vectors and , which of the following vectors is a NORMAL VECTOR of plane ?
If vector is parallel to vector , what is the value of the parameter ?
(k = 3)
(k = -3)
(k = 6)
(k = -6)
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