3.1 Figural Series, Angular Rotations, Translations & Element-Counting Rules

Key Takeaways

  • Never analyze a TR-YÖS figural series (Şekil Dizileri) holistically; use independent element tracking (Bağımsız Eleman Takibi) to isolate one structural layer at a time and eliminate wrong choices systematically

  • Angular rotations follow modular arithmetic θ_n = (θ_0 + n · Δθ) mod 360° using standard 45°, 90°, 135°, or 180° increments in clockwise (saat yönü) or counterclockwise (saat yönünün tersi) directions

  • Progressive rotation series alter the angular step size arithmetically across frames (such as +45°, +90°, +135°, +180°) or alternate directions between consecutive transitions

  • Perimeter and grid translations move markers along vertices, half-sides, or matrix cells via either cyclic wrap-around (modular) tracks or reflective bounce-back (pendulum) tracks

  • Quantitative figural progressions govern polygon side counts, line-segment additions, intersection-point totals, and 2-state or 3-state shading parity cycles

Last updated: October 2026

3.1 Figural Series, Angular Rotations, Translations & Element-Counting Rules

Quick Method: On the TR-YÖS Sayısal Yetenek Testi, an original Figural Series (Şekil Dizileri) exercise can present several sequential frames (F1,F2,F3,F4F_1, F_2, F_3, F_4, and optionally F5F_5) and asks you to identify either the next frame in the sequence or a missing interior frame. Never stare at the entire drawing at once. Instead, apply Independent Element Tracking (Bağımsız Eleman Takibi): isolate a single micro-feature (such as a corner dot, an internal arrow, or a polygon boundary), determine its numerical rule across the frames, and immediately cross out any answer choices that violate that single rule.


How Figural Series (Şekil Dizileri) Work on TR-YÖS

In the abstract and spatial reasoning portion of the TR-YÖS Sayısal Yetenek Testi, figural series test your ability to extract deterministic mathematical laws from visual sequences. Each frame FnF_n (for n=1,2,3,4,…n = 1, 2, 3, 4, \dots) is a composite state vector made of 2 to 5 distinct visual sub-elements:

Fn=(en(1),  en(2),  en(3),  en(4))F_n = \big(e_n^{(1)},\; e_n^{(2)},\; e_n^{(3)},\; e_n^{(4)}\big)

Because ÖSYM constructs distractor options by keeping two or three sub-elements correct while corrupting just one, trying to "see" the whole picture moving at once leads to visual overload and trap selection. By treating each component en(k)e_n^{(k)} as an independent sequence with its own governing rule, you transform an intimidating graphic puzzle into simple arithmetic.

Single-Element vs. Multi-Element Independent Tracking (Bağımsız Eleman Takibi)

When approaching any Şekil Dizileri item, decompose the figure into separated structural layers and track them one by one:

  1. Layer 1 — Primary Reference Frame or Outer Polygon: Does the outer boundary rotate, change its number of sides, or remain static as a coordinate frame?
  2. Layer 2 — Directional Pointer or Axis Element: Track the tip of an arrow, a clock-like hand, or an asymmetric hook using exact compass angles (0∘,45∘,90∘,…0^\circ, 45^\circ, 90^\circ, \dots).
  3. Layer 3 — Peripheral or Corner Markers: Track small dots, stars, or triangles stepping along the vertices, edges, or grid cells of the boundary.
  4. Layer 4 — Shading and Fill Parity: Track whether sub-regions alternate between black, white, and hatched states, or whether the shaded region itself rotates independently of the boundary.

In practice, tracking Layer 2 alone typically eliminates 2 or 3 of the 5 options (A–E). Tracking Layer 3 resolves the remaining tie in under 20 seconds without ever needing to analyze the remaining decorative features.


Exact Angular Rotation Mathematics

  • Clockwise (Saat Yönü / CW): Following the hands of a standard analog clock (top →\to right →\to bottom →\to left).
  • Counterclockwise (Saat Yönünün Tersi / CCW): Moving against the clock hands (top →\to left →\to bottom →\to right).

The Standard 8-Point Compass Grid (45∘45^\circ Increments)

Use the angles supplied by the question; the following eight-point system is useful for multiples of 45∘45^\circ. Visualizing a square frame as an 8-point compass makes angle tracking instantaneous:

  • 45∘45^\circ (One-Eighth Turn / Half-Side Step): Moves a pointer from a cardinal direction (such as North / top midpoint) to the adjacent diagonal corner (Northeast / top-right corner). Full period =8= 8 steps.
  • 90∘90^\circ (One-Quarter Turn / Right Angle): Moves a pointer from North to East (or from one corner of a square to the next adjacent corner). Full period =4= 4 steps.
  • 135∘135^\circ (Three-Eighths Turn): Equivalent to 90∘+45∘90^\circ + 45^\circ in the same direction, or 1+121 + \frac{1}{2} sides of a square frame. Full period =8= 8 steps.
  • 180∘180^\circ (Half Turn / Point Inversion): Sends any element directly to its diametrically opposite position (North ↔\leftrightarrow South, Northeast ↔\leftrightarrow Southwest). Note that +180∘+180^\circ CW and −180∘-180^\circ CCW produce the exact same state. Full period =2= 2 steps.

Modular Cyclic Periodicity vs. Progressive Rotation

For a constant angular velocity series with initial orientation θ1\theta_1 in Frame 1 and constant step Δθ\Delta\theta per transition, the orientation in Frame nn is governed by modular arithmetic:

θn=(θ1+(n−1)⋅Δθ)(mod360∘)\theta_n = \big(\theta_1 + (n - 1)\cdot \Delta\theta\big) \pmod{360^\circ}

Remember that a rotation of 270∘270^\circ CW is identical in final position to 90∘90^\circ CCW (−90∘≡+270∘(mod360∘)-90^\circ \equiv +270^\circ \pmod{360^\circ}), and 315∘315^\circ CW is identical to 45∘45^\circ CCW.

In harder TR-YÖS items, the rotation is progressive (accelerating or decelerating) rather than constant. The angular increment Δθk\Delta\theta_k between Frame kk and Frame k+1k+1 follows an arithmetic sequence:

  • Linearly Increasing Step: Δθ1=+45∘,  Δθ2=+90∘,  Δθ3=+135∘,  Δθ4=+180∘\Delta\theta_1 = +45^\circ,\; \Delta\theta_2 = +90^\circ,\; \Delta\theta_3 = +135^\circ,\; \Delta\theta_4 = +180^\circ (all CW).
  • Alternating Direction Step: Δθ1=+90∘ (CW),  Δθ2=−45∘ (CCW),  Δθ3=+90∘ (CW),  Δθ4=−45∘ (CCW)\Delta\theta_1 = +90^\circ\text{ (CW)},\; \Delta\theta_2 = -45^\circ\text{ (CCW)},\; \Delta\theta_3 = +90^\circ\text{ (CW)},\; \Delta\theta_4 = -45^\circ\text{ (CCW)}.

Symmetry Trap: If a symmetric shape (such as a regular square or an equilateral cross) rotates by 90∘90^\circ, it looks unchanged unless it carries an asymmetric marker. If a plain line segment rotates by 45∘45^\circ per frame, its visual period is 180∘180^\circ (4 frames) rather than 360∘360^\circ (8 frames) because its two ends are indistinguishable.


Perimeter & Grid Translation Tracks

Instead of rotating around a central pivot, discrete elements often translate (slide) along a polygon's perimeter or across the cells of a matrix grid.

1. Polygon Perimeter Stepping

Suppose a marker moves along the boundary of a regular NN-gon (such as a pentagon with N=5N = 5 vertices or a hexagon with N=6N = 6 vertices):

  • Vertex-to-Vertex Stepping: Label the vertices 0,1,2,…,N−10, 1, 2, \dots, N-1 in clockwise order. If a dot advances kk vertices CW per frame from starting vertex p1p_1, its vertex index at Frame nn is:
pn=(p1+(n−1)⋅k)(modN)p_n = \big(p_1 + (n - 1)\cdot k\big) \pmod{N}
  • Half-Side (Vertex-to-Midpoint) Stepping: On a square (4 vertices + 4 edge midpoints =8= 8 perimeter stations), a marker moving 12\frac{1}{2} side length per frame is equivalent to stepping 11 station on an 88-station cycle. Moving 1.51.5 sides CW per frame equals +3+3 stations per step modulo 88.

2. Matrix Grid Translation: Wrap-Around vs. Bounce-Back

When a marker moves inside a 3×33 \times 3 or 4×44 \times 4 grid along a horizontal row, vertical column, or main diagonal, you must distinguish between two boundary rules as soon as the marker hits an outer wall:

  • Cyclic Wrap-Around (Toroidal Track): After reaching the last cell of a row or column—say (r,4)(r, 4) in a 4×44 \times 4 grid—the next step wraps immediately back to the first cell (r,1)(r, 1) of the same row (or snakes into (r+1,1)(r+1, 1) of the next row).
  • Reflective Bounce-Back (Pendulum Track): Upon hitting the boundary cell (r,4)(r, 4), the marker reverses direction like a billiard ball, moving to (r,3)(r, 3) on the next step, then (r,2)(r, 2), then (r,1)(r, 1), before bouncing forward again. In a 4-cell row, a 1-cell bounce-back track follows the 6-step periodic cycle: 1→2→3→4→3→2→11 \to 2 \to 3 \to 4 \to 3 \to 2 \to 1.
Motion TypeMathematical Rule / TrackRepeat Period (Frames)Key Diagnostic Clue
45∘45^\circ CW/CCW Pointer Rotationθn=(θ1±45∘(n−1))(mod360∘)\theta_n = (\theta_1 \pm 45^\circ(n-1)) \pmod{360^\circ}88 framesAlternates between cardinal midpoints and diagonal corners
90∘90^\circ CW/CCW Pointer Rotationθn=(θ1±90∘(n−1))(mod360∘)\theta_n = (\theta_1 \pm 90^\circ(n-1)) \pmod{360^\circ}44 framesStays exclusively on corners or exclusively on midpoints
135∘135^\circ CW/CCW Pointer Rotationθn=(θ1±135∘(n−1))(mod360∘)\theta_n = (\theta_1 \pm 135^\circ(n-1)) \pmod{360^\circ}88 framesJumps 1.51.5 sides per step; visits all 8 compass stations
Square Half-Side Perimeter Walksn=(s1+k(n−1))(mod8)s_n = (s_1 + k(n-1)) \pmod{8}8/gcd⁡(8,k)8 / \gcd(8, k) framesMarker alternates between a corner vertex and an edge midpoint
4×44 \times 4 Row Wrap-Aroundcn=((c1−1+(n−1)) mod 4)+1c_n = ((c_1 - 1 + (n-1)) \bmod 4) + 144 framesJumps from column 4 directly back to column 1
4×44 \times 4 Row Bounce-Back1→2→3→4→3→2→11 \to 2 \to 3 \to 4 \to 3 \to 2 \to 166 framesVisits interior cells twice per cycle, end cells once

Quantitative Figural Growth & Shading Parity

Many TR-YÖS series combine spatial movement with arithmetic counting rules:

  1. Polygon Vertex and Side Counts: The number of sides SnS_n may increase arithmetically (triangle 3→3 \to quadrilateral 4→4 \to pentagon 5→5 \to hexagon 6→6 \to heptagon 77) or follow coupled opposite progressions (outer polygon gains +1+1 side per frame while inner polygon loses −1-1 side per frame).
  2. Line-Segment Additions & Erasures: A figure may gain one new chord or external tick per frame at a specific clockwise position, or alternate between adding 2 segments and erasing 1 segment (Ln:2,4,3,5,4,6L_n: 2, 4, 3, 5, 4, 6).
  3. Intersection-Point Counts (Kesişim Noktası): Even when line orientations look chaotic, count the exact number of interior crossings between lines (I1=1,I2=2,I3=3,I4=4  ⟹  I5=5I_1 = 1, I_2 = 2, I_3 = 3, I_4 = 4 \implies I_5 = 5).
  4. Shading Parity Alternation: Track fill states numerically:
    • 2-State Toggle (Period 2): Black ↔\leftrightarrow White (B,W,B,W,BB, W, B, W, B).
    • 3-State Cyclic Shift (Period 3): Black →\to White →\to Striped →\to Black (B,W,S,B,WB, W, S, B, W).

Worked Step-by-Step Examples

Worked Example 1: Progressive Rotation + Alternating Half-Side Perimeter Walk

Problem Setup: Each frame consists of a stationary outer square, an internal arrow pivoted at the center, and a small black circle on the square's perimeter.

  • Frame 1: Arrow points North (0∘0^\circ); circle is at the top-left corner.
  • Frame 2: Arrow points Northeast (45∘45^\circ CW); circle is at the top-right corner.
  • Frame 3: Arrow points Southeast (135∘135^\circ CW); circle is at the right-edge midpoint.
  • Frame 4: Arrow points West (270∘270^\circ CW); circle is at the bottom-edge midpoint.
  • Question: Find the state of Frame 5.

Step-by-Step Solution:

  1. Isolate Layer 1 (Central Arrow): Write the angles in degrees clockwise from North: θ1=0∘,  θ2=45∘,  θ3=135∘,  θ4=270∘\theta_1 = 0^\circ,\; \theta_2 = 45^\circ,\; \theta_3 = 135^\circ,\; \theta_4 = 270^\circ. Compute the differences: Δθ1=+45∘\Delta\theta_1 = +45^\circ, Δθ2=+90∘\Delta\theta_2 = +90^\circ, Δθ3=+135∘\Delta\theta_3 = +135^\circ. This is a progressive rotation increasing by +45∘+45^\circ each transition. Therefore, Δθ4=+180∘\Delta\theta_4 = +180^\circ. In Frame 5, the arrow points at θ5=(270∘+180∘)(mod360∘)=450∘(mod360∘)=90∘\theta_5 = (270^\circ + 180^\circ) \pmod{360^\circ} = 450^\circ \pmod{360^\circ} = 90^\circ (East).
  2. Isolate Layer 2 (Perimeter Circle): Label the 8 perimeter stations (4 corners + 4 midpoints) clockwise starting from top-left corner =0= 0, top midpoint =1= 1, top-right corner =2= 2, right midpoint =3= 3, bottom-right corner =4= 4, bottom midpoint =5= 5, bottom-left corner =6= 6, left midpoint =7= 7.
    • Positions across frames: s1=0,  s2=2,  s3=3,  s4=5s_1 = 0,\; s_2 = 2,\; s_3 = 3,\; s_4 = 5.
    • Step differences: 0→20 \to 2 is +2+2 stations (11 full side CW); 2→32 \to 3 is +1+1 station (0.50.5 side CW); 3→53 \to 5 is +2+2 stations (11 full side CW). The perimeter step alternates +2,+1,+2,+1+2, +1, +2, +1 stations clockwise. Thus, from Frame 4 (s4=5s_4 = 5) to Frame 5, the circle advances +1+1 station to s5=6s_5 = 6 (bottom-left corner). Combining Arrow = East (90∘90^\circ) and Circle = Bottom-Left Corner uniquely identifies Frame 5.

Worked Example 2: Multi-Layer Polygon Growth + Shading Cycle

Problem Setup: A sequence of nested polygons with an interior dot counter:

  • Frame 1: A black 3-sided triangle containing 6 white dots.
  • Frame 2: A white 4-sided square containing 5 black dots.
  • Frame 3: A striped 5-sided pentagon containing 4 white dots.
  • Frame 4: A black 6-sided hexagon containing 3 black dots.
  • Question: Determine Frame 5.

Step-by-Step Solution:

  1. Polygon Side Count (SnS_n): 3,4,5,6  ⟹  S5=73, 4, 5, 6 \implies S_5 = 7 (heptagon).
  2. Polygon Shading State: Cycles through a 3-state sequence: Black→White→Striped→Black  ⟹  \text{Black} \to \text{White} \to \text{Striped} \to \text{Black} \implies Frame 5 polygon must be White.
  3. Dot Count (DnD_n): Decreases by 1 each frame: 6,5,4,3  ⟹  D5=26, 5, 4, 3 \implies D_5 = 2 dots (preserving the invariant Sn+Dn=9S_n + D_n = 9 in every frame).
  4. Dot Color Parity: Alternates with period 2: White→Black→White→Black  ⟹  \text{White} \to \text{Black} \to \text{White} \to \text{Black} \implies Frame 5 dots must be White.
  • Result: A white heptagon (7 sides) containing 2 white dots outlined in black so they remain visible.

Original Visual Practice: Two Independent Tracks

Read each cell as a pointer direction and a marked corner; the corner labels refer to the stationary square frame. The circle alternates filled and hollow.

FeatureFrame 1Frame 2Frame 3Frame 4
Pointer↑→↓?
Corner marker● NW○ NE● SE?

The pointer rotates 90 degrees clockwise on each transition, so the missing pointer is ←. The marker moves one corner clockwise, reaching SW, and its alternating fill makes it hollow: ○ SW. Verify both tracks independently. A choice showing ← with a filled SW marker would satisfy direction and position but fail the colour rule. All figures and rules here are original practice.

Review the Method

Quantitative figural progressions govern polygon side counts, line-segment additions, intersection-point totals, and 2-state or 3-state shading parity cycles

Loading diagram...
Multi-Layer Element-Isolation Workflow for TR-YÖS Figural Series
Test Your Knowledge

In a figural series, an internal pointer arrow starts at 0° (pointing straight up/North) in Frame 1. Its orientation in Frame 2 is 45° clockwise, in Frame 3 is 135° clockwise, and in Frame 4 is 270° clockwise. If this progressive angular pattern continues, in which direction will the arrow point in Frame 6?

A

315° clockwise (Northwest)

B

180° clockwise (South)

C

225° clockwise (Southwest)

D

0° (North)

Test Your Knowledge

A marker moves along the perimeter of a square across sequential frames, using the 4 corners and 4 edge midpoints as 8 equally spaced stations. In Frame 1 the marker is at the top-left corner, and in each subsequent frame it advances 1.5 side lengths (3 stations) clockwise. At which position will the marker be located in Frame 6?

A

Top-right corner

B

Bottom-right corner

C

Left-edge midpoint

D

Bottom-edge midpoint

Test Your Knowledge

A black dot moves horizontally along a single 4-cell row (cells 1, 2, 3, 4 from left to right) using a reflective bounce-back (pendulum) rule of 1 cell per frame. In Frame 1 the dot is in cell 2 moving rightward; in Frame 2 it is in cell 3; and in Frame 3 it reaches the right wall at cell 4. Which cell contains the dot in Frame 9?

A

Cell 1

B

Cell 4

C

Cell 2

D

Cell 3

Test Your Knowledge

Each frame in a TR-YÖS sequence contains an outer polygon, internal intersecting chords, and a shaded corner sector. Across Frames 1 through 4, the number of polygon sides is (3, 5, 7, 9), the number of chord intersection points is (1, 2, 4, 7), and the sector shading cycles through (Black, White, Striped, Black). What are the exact features of Frame 5?

A

10-sided polygon, 10 intersection points, White sector

B

11-sided polygon, 10 intersection points, Striped sector

C

11-sided polygon, 11 intersection points, Black sector

D

11-sided polygon, 11 intersection points, White sector

Sections you finish are checked off in the contents.