7.3 Vectors
Key Takeaways
- A vector in the plane or space is written with components ⟨a, b⟩ or ⟨a, b, c⟩; magnitude |v| = √(a² + b²) or √(a² + b² + c²).
- The unit vector in the direction of nonzero v is v̂ = v/|v|; î, ĵ, k̂ are the standard orthonormal basis.
- Dot product a · b = |a||b| cos θ = a₁b₁ + a₂b₂ (+ a₃b₃); a · b = 0 means perpendicular vectors.
- Cross product a × b is a vector perpendicular to both with |a × b| = |a||b| sin θ; in components use the determinant formula with î, ĵ, k̂.
- PAF CAE vector MCQs favour magnitude, unit vector, orthogonality via the dot product, and simple 3D cross-product components—not lengthy triple-product proofs.
Why Vectors Matter for PAF CAE Maths
Vector methods appear throughout FSc maths and form the language of later engineering mechanics: force resultants, velocity, and angular quantities all use the same component algebra. On the Pakistan Air Force Aeronautical Engineering initial academic paper, vector questions are usually short: find a magnitude, a unit vector, an angle via the cosine formula, or one component of a cross product. Treat this section as a formula-and-recognition drill under the commonly reported ~50 maths MCQs / ~25 minutes timing.
Scalars, Vectors, and Component Form
A scalar has magnitude only (mass, temperature, time). A vector has magnitude and direction (displacement, force, velocity).
In Cartesian components:
- 2D: a = a₁ î + a₂ ĵ = ⟨a₁, a₂⟩
- 3D: a = a₁ î + a₂ ĵ + a₃ k̂ = ⟨a₁, a₂, a₃⟩
Equal vectors have equal corresponding components. The zero vector 0 has all components zero and undefined direction.
| Operation | Result |
|---|---|
| a + b | ⟨a₁+b₁, a₂+b₂, a₃+b₃⟩ |
| a − b | ⟨a₁−b₁, a₂−b₂, a₃−b₃⟩ |
| k a (scalar k) | ⟨ka₁, ka₂, ka₃⟩ |
| Position vector of P(x, y, z) | ⟨x, y, z⟩ from origin |
Worked Example 1 — Resultant
If a = ⟨3, −1, 2⟩ and b = ⟨−5, 4, 1⟩, find 2a − b.
Solution: 2a = ⟨6, −2, 4⟩; 2a − b = ⟨6−(−5), −2−4, 4−1⟩ = ⟨11, −6, 3⟩.
Magnitude and Unit Vector
Magnitude (length):
|a| = √(a₁² + a₂²) in 2D, or √(a₁² + a₂² + a₃²) in 3D.
A unit vector has magnitude 1. For a ≠ 0,
â = a / |a|.
The standard basis vectors î = ⟨1,0,0⟩, ĵ = ⟨0,1,0⟩, k̂ = ⟨0,0,1⟩ are already unit vectors and mutually perpendicular.
Worked Example 2 — Unit vector
Find the unit vector in the direction of v = ⟨2, −3, 6⟩.
Solution: |v| = √(4 + 9 + 36) = √49 = 7. Unit vector ⟨2/7, −3/7, 6/7⟩.
Worked Example 3 — Vector of given length
Find the vector of magnitude 10 in the direction of ⟨3, −4⟩.
Solution: Unit vector ⟨3/5, −4/5⟩ (since √(9+16)=5). Required vector: 10⟨3/5, −4/5⟩ = ⟨6, −8⟩.
Direction Cosines (3D Reminder)
If a makes angles α, β, γ with the positive x-, y-, and z-axes,
cos α = a₁/|a|, cos β = a₂/|a|, cos γ = a₃/|a|,
and cos²α + cos²β + cos²γ = 1.
MCQs may ask you to verify this identity or recover one cosine from the other two.
Dot Product (Scalar Product)
Definition: a · b = |a||b| cos θ, where θ is the angle between the directions of a and b when placed tail-to-tail.
Component form: a · b = a₁b₁ + a₂b₂ + a₃b₃.
Consequences:
- a · a = |a|²
- a · b = 0 ⇔ a ⊥ b (for nonzero vectors)
- cos θ = (a · b) / (|a||b|)
- Projection of a onto b: proj_b a = [(a · b)/|b|²] b; scalar projection (a · b)/|b|
| Property | Statement |
|---|---|
| Commutative | a · b = b · a |
| Distributive | a · (b + c) = a · b + a · c |
| Homogeneous | (ka) · b = k(a · b) |
Worked Example 4 — Angle between vectors
Find the angle between a = ⟨1, 2, 2⟩ and b = ⟨2, −1, 2⟩.
Solution: a · b = 2 − 2 + 4 = 4. |a| = 3, |b| = 3. cos θ = 4/9 ⇒ θ = cos⁻¹(4/9).
Worked Example 5 — Orthogonality check
Are ⟨2, −1, 1⟩ and ⟨1, 3, 1⟩ perpendicular?
Solution: Dot product = 2 − 3 + 1 = 0. Yes, they are perpendicular.
Cross Product (Vector Product)
In 3D, a × b is a vector such that:
- a × b is perpendicular to both a and b.
- |a × b| = |a||b| sin θ (area of the parallelogram spanned by a and b).
- Direction follows the right-hand rule.
Determinant form:
a × b = | î ĵ k̂ | | a₁ a₂ a₃ | | b₁ b₂ b₃ |
= î(a₂b₃ − a₃b₂) − ĵ(a₁b₃ − a₃b₁) + k̂(a₁b₂ − a₂b₁).
Key facts:
- a × b = −(b × a) (anti-commutative)
- a × a = 0
- a × b = 0 (with a, b ≠ 0) ⇔ a ∥ b
- î × ĵ = k̂, ĵ × k̂ = î, k̂ × î = ĵ
Worked Example 6 — Cross product
Compute ⟨1, −2, 3⟩ × ⟨2, 0, −1⟩.
Solution:
î[(−2)(−1) − (3)(0)] − ĵ[(1)(−1) − (3)(2)] + k̂[(1)(0) − (−2)(2)]
= î(2 − 0) − ĵ(−1 − 6) + k̂(0 + 4)
= ⟨2, 7, 4⟩.
(The middle component: −(−7) = +7.)
Worked Example 7 — Area of a triangle
Points A(1,0,0), B(2,1,−1), C(0,−1,2) form a triangle. Find its area.
Solution: AB = ⟨1, 1, −1⟩, AC = ⟨−1, −1, 2⟩.
AB × AC = |î ĵ k̂; 1 1 −1; −1 −1 2| = î(2 − 1) − ĵ(2 − 1) + k̂(−1 + 1) = ⟨1, −1, 0⟩.
|AB × AC| = √2. Area = (1/2)|AB × AC| = √2 / 2.
Scalar Triple Product (Brief)
[a, b, c] = a · (b × c) equals the volume of the parallelepiped formed by a, b, c. It equals the determinant of the 3×3 matrix with rows (or columns) a, b, c. Vanishing triple product means the three vectors are coplanar—occasionally tested as a yes/no MCQ.
Applications Framed for Timed MCQs
| Application | Vector tool |
|---|---|
| Work by a constant force | W = F · d |
| Moment / torque magnitude | |r × F| |
| Unit direction of a force | F̂ = F/|F| |
| Condition for perpendicular forces | F₁ · F₂ = 0 |
| Area of parallelogram | |a × b| |
You do not need physics depth beyond recognising which product is scalar vs vector.
Exam Traps
- Dot vs cross: dot → scalar; cross → vector. An option that is a number cannot be a cross product answer.
- Sign of ĵ component: the determinant expansion subtracts the ĵ minor—forgetting the minus sign is the most common arithmetic error.
- Unit vector check: components must satisfy squares summing to 1; use this to eliminate options quickly.
- 2D “cross product”: in plane problems, |a₁b₂ − a₂b₁| is the magnitude of the 3D cross product’s k̂ component—still a scalar area measure.
Drill magnitudes, unit vectors, and one clean cross-product expansion until they feel automatic; that is the depth the CAE academic maths block rewards.
What is the magnitude of the vector ⟨−3, 6, −6⟩?
If a = ⟨2, −1, 2⟩, which of the following is a unit vector in the direction of a?
For a = ⟨1, −2, 2⟩ and b = ⟨2, 1, −1⟩, what is a · b?
What is ⟨1, 0, −1⟩ × ⟨2, 3, 1⟩?