PracticeVideosBlogFlashcards

9.1 Kinematics of Particles and Rigid Bodies

Key Takeaways

  • Rectilinear kinematic equations under constant acceleration are v = v_0 + a * t, s = s_0 + v_0 * t + 0.5 * a * t^2, and v^2 = v_0^2 + 2 * a * (s - s_0).

  • In curvilinear normal-tangential (n-t) coordinates, tangential acceleration a_t = dv/dt represents speed change rate, while normal acceleration a_n = v^2 / rho represents direction change rate toward the center of curvature.

  • Planar rigid body relative velocity is defined by v_B = v_A + omega x r_{B/A}, where omega is the angular velocity of the rigid body.

  • The Instantaneous Center of Zero Velocity (ICZV) is the unique point in a planar moving body (or its extension) that has zero instantaneous velocity, allowing rigid body motion to be analyzed as pure rotation about the ICZV.

Last updated: August 2026

9.1 Kinematics of Particles and Rigid Bodies

Kinematic Foundation: Kinematics is the study of motion without regard to the forces causing it. It establishes the mathematical relationships between position r\mathbf{r}, displacement Δs\Delta \mathbf{s}, velocity v\mathbf{v}, and acceleration a\mathbf{a} for both single particles and rigid bodies undergoing planar motion.

Rectilinear Kinematics of Particles

Rectilinear motion occurs along a straight-line path defined by position coordinate s(t)s(t). Velocity and acceleration are differential relationships:

v(t)=dsdt,a(t)=dvdt=d2sdt2=vdvdsv(t) = \frac{ds}{dt}, \quad a(t) = \frac{dv}{dt} = \frac{d^2 s}{dt^2} = v \frac{dv}{ds}

Constant Acceleration Equations

When acceleration is constant (a=aca = a_c), direct integration yields the standard NCEES kinematic formulas:

v(t)=v0+actv(t) = v_0 + a_c t s(t)=s0+v0t+12act2s(t) = s_0 + v_0 t + \frac{1}{2} a_c t^2 v2=v02+2ac(s−s0)v^2 = v_0^2 + 2 a_c (s - s_0) Average Velocity vavg=v0+v2=ΔsΔt\text{Average Velocity } v_{\text{avg}} = \frac{v_0 + v}{2} = \frac{\Delta s}{\Delta t}

Variable Acceleration

When acceleration is a specified function of time a(t)a(t), velocity v(s)v(s), or position a(s)a(s), integration limits must be established:

v(t)=v0+∫0ta(t)dt,s(t)=s0+∫0tv(t)dtv(t) = v_0 + \int_{0}^{t} a(t) dt, \quad s(t) = s_0 + \int_{0}^{t} v(t) dt ∫v0vvdv=∫s0sa(s)ds  ⟹  12(v2−v02)=∫s0sa(s)ds\int_{v_0}^{v} v dv = \int_{s_0}^{s} a(s) ds \implies \frac{1}{2}(v^2 - v_0^2) = \int_{s_0}^{s} a(s) ds

Curvilinear Motion: Normal-Tangential (n-t) Components and Projectiles

When a particle moves along a curved path, its acceleration has components along orthogonal unit vectors tangent (ut\mathbf{u}_t) and normal (un\mathbf{u}_n) to the path.

Normal-Tangential Acceleration

a=atut+anun=v˙ut+(v2ρ)un\mathbf{a} = a_t \mathbf{u}_t + a_n \mathbf{u}_n = \dot{v} \mathbf{u}_t + \left( \frac{v^2}{\rho} \right) \mathbf{u}_n
  • Tangential Acceleration Component (at=dvdta_t = \frac{dv}{dt}): Measures the rate of change of the magnitude of velocity (speed). If at=0a_t = 0, speed is constant.
  • Normal Acceleration Component (an=v2ρa_n = \frac{v^2}{\rho}): Measures the rate of change of the direction of velocity. It always points inward toward the center of curvature, where ρ\rho is the radius of curvature.
  • Total Acceleration Magnitude (aa):
a=at2+an2a = \sqrt{a_t^2 + a_n^2}

Projectile Motion

Ignoring air resistance, a projectile experiences zero horizontal acceleration (ax=0a_x = 0) and constant vertical gravitational acceleration (ay=−ga_y = -g). For launch speed v0v_0 at angle θ\theta:

x(t)=(v0cos⁡θ)t,y(t)=(v0sin⁡θ)t−12gt2x(t) = (v_0 \cos \theta) t, \quad y(t) = (v_0 \sin \theta) t - \frac{1}{2} g t^2 vx=v0cos⁡θ,vy=v0sin⁡θ−gtv_x = v_0 \cos \theta, \quad v_y = v_0 \sin \theta - g t Maximum Height hmax⁡=(v0sin⁡θ)22g,Horizontal Range R=v02sin⁡(2θ)g\text{Maximum Height } h_{\max} = \frac{(v_0 \sin \theta)^2}{2g}, \quad \text{Horizontal Range } R = \frac{v_0^2 \sin(2\theta)}{g}

Rigid Body Kinematics in Planar Motion

Rigid bodies undergo translation, fixed-axis rotation, or general planar motion (a combination of translation and rotation).

Fixed-Axis Rotation

For a body rotating about a fixed point OO with angular position θ\theta, angular velocity ω\omega, and angular acceleration α\alpha:

ω=dθdt,α=dωdt=ωdωdθ\omega = \frac{d\theta}{dt}, \quad \alpha = \frac{d\omega}{dt} = \omega \frac{d\omega}{d\theta}

Linear velocity and acceleration of a point PP at distance rr from rotation center OO:

v=ωr,at=αr,an=ω2rv = \omega r, \quad a_t = \alpha r, \quad a_n = \omega^2 r

Relative Velocity Vector Equation

The velocity of point BB on a rigid body relative to point AA is expressed as:

vB=vA+vB/A=vA+(ω×rB/A)\mathbf{v}_B = \mathbf{v}_A + \mathbf{v}_{B/A} = \mathbf{v}_A + (\boldsymbol{\omega} \times \mathbf{r}_{B/A})

In 2D planar motion, ω=ωk\boldsymbol{\omega} = \omega \mathbf{k}. The relative velocity vB/A\mathbf{v}_{B/A} has magnitude vB/A=ωrB/Av_{B/A} = \omega r_{B/A} directed perpendicular to position vector rB/A\mathbf{r}_{B/A}.

Instantaneous Center of Zero Velocity (ICZV)

The ICZV (denoted point CC) is a point located on or off a body that has zero linear velocity at a specific instant (vC=0\mathbf{v}_{C} = \mathbf{0}).

  1. If velocity vectors vA\mathbf{v}_A and vB\mathbf{v}_B of two points on a rigid body are known, the ICZV lies at the intersection of lines drawn perpendicular to vA\mathbf{v}_A and vB\mathbf{v}_B.
  2. Once the ICZV is located, the velocity of any point PP on the body is simply:
vP=ωrP/ICv_P = \omega r_{P/IC}
  1. The angular velocity of the body is ω=vArA/IC=vBrB/IC\omega = \frac{v_A}{r_{A/IC}} = \frac{v_B}{r_{B/IC}}.

Worked Engineering Problems

Problem 1: Curvilinear Normal-Tangential Acceleration on a Circular Curve

Scenario: An automobile travels along a horizontal circular curve of radius ρ=150 m\rho = 150\text{ m}. Its speed at t=0t = 0 is v0=12.0 m/sv_0 = 12.0\text{ m/s}, and its engine provides a constant tangential acceleration at=1.80 m/s2a_t = 1.80\text{ m/s}^2. Determine the vehicle's speed vv, normal acceleration component ana_n, and total acceleration magnitude aa at t=10.0 st = 10.0\text{ s}.

Solution:

  1. Calculate velocity at t=10.0 st = 10.0\text{ s} using constant ata_t:
v(10)=v0+att=12.0 m/s+(1.80 m/s2)(10.0 s)=12.0+18.0=30.0 m/sv(10) = v_0 + a_t t = 12.0\text{ m/s} + (1.80\text{ m/s}^2)(10.0\text{ s}) = 12.0 + 18.0 = 30.0\text{ m/s}
  1. Calculate normal acceleration component ana_n:
an=v2ρ=(30.0 m/s)2150 m=900150=6.00 m/s2a_n = \frac{v^2}{\rho} = \frac{(30.0\text{ m/s})^2}{150\text{ m}} = \frac{900}{150} = 6.00\text{ m/s}^2
  1. Calculate total acceleration magnitude aa:
a=at2+an2=(1.80)2+(6.00)2=3.24+36.00=39.24≈6.264 m/s2≈6.26 m/s2a = \sqrt{a_t^2 + a_n^2} = \sqrt{(1.80)^2 + (6.00)^2} = \sqrt{3.24 + 36.00} = \sqrt{39.24} \approx 6.264\text{ m/s}^2 \approx 6.26\text{ m/s}^2
  1. Determine acceleration direction angle ϕ\phi relative to path tangent:
ϕ=arctan⁡(anat)=arctan⁡(6.001.80)=arctan⁡(3.333)≈73.3∘\phi = \arctan\left(\frac{a_n}{a_t}\right) = \arctan\left(\frac{6.00}{1.80}\right) = \arctan(3.333) \approx 73.3^\circ

Problem 2: Rigid Body Linkage Relative Velocity and ICZV Analysis

Scenario: In a planar four-bar mechanism, crank ABAB of length rAB=0.40 mr_{AB} = 0.40\text{ m} rotates clockwise at constant angular velocity ωAB=5.0 rad/s\omega_{AB} = 5.0\text{ rad/s}. At the instant shown, crank ABAB is vertical, making velocity vB\mathbf{v}_B horizontal to the right. Connecting link BCBC (LBC=0.80 mL_{BC} = 0.80\text{ m}) is inclined at 30∘30^\circ to the horizontal, and slider CC is constrained to move vertically along a fixed slot. Locate the ICZV of link BCBC and compute the angular velocity ωBC\omega_{BC} and slider velocity vCv_C.

Solution:

  1. Calculate velocity of point BB:
vB=ωABrAB=(5.0 rad/s)(0.40 m)=2.0 m/s(directed horizontally right, +i)v_B = \omega_{AB} r_{AB} = (5.0\text{ rad/s})(0.40\text{ m}) = 2.0\text{ m/s} \quad (\text{directed horizontally right, } +\mathbf{i})
  1. Locate ICZV of link BCBC:
  • Perpendicular to horizontal vB\mathbf{v}_B is a vertical line passing through BB.
  • Perpendicular to vertical vC\mathbf{v}_C is a horizontal line passing through CC.
  • The intersection of these perpendicular lines defines the ICZV location NN.
  • From geometry, right triangle BCNB C N gives rB/IC=LBCsin⁡30∘=0.80⋅0.5=0.40 mr_{B/IC} = L_{BC} \sin 30^\circ = 0.80 \cdot 0.5 = 0.40\text{ m}, and rC/IC=LBCcos⁡30∘=0.80⋅0.866025=0.6928 mr_{C/IC} = L_{BC} \cos 30^\circ = 0.80 \cdot 0.866025 = 0.6928\text{ m}.
  1. Determine angular velocity ωBC\omega_{BC}:
ωBC=vBrB/IC=2.0 m/s0.40 m=5.0 rad/s(counterclockwise)\omega_{BC} = \frac{v_B}{r_{B/IC}} = \frac{2.0\text{ m/s}}{0.40\text{ m}} = 5.0\text{ rad/s} \quad (\text{counterclockwise})
  1. Calculate velocity of slider CC:
vC=ωBCrC/IC=(5.0 rad/s)(0.6928 m)=3.464 m/s≈3.46 m/sv_C = \omega_{BC} r_{C/IC} = (5.0\text{ rad/s})(0.6928\text{ m}) = 3.464\text{ m/s} \approx 3.46\text{ m/s}

This confirms slider CC moves upward along the vertical guide.

Test Your Knowledge

A particle moves along a straight line with an acceleration given by a(t) = 6t - 4 m/s^2. If the initial position is s(0) = 2.0 m and initial velocity is v(0) = 5.0 m/s, what is the position of the particle at t = 3.0 s?

A

32 m

B

26 m

C

20 m

D

14 m

Test Your Knowledge

A projectile is launched from ground level with an initial velocity of v_0 = 40.0 m/s at an elevation angle of 30 degrees above the horizontal over level terrain. Assuming g = 9.81 m/s^2, what is the maximum height reached by the projectile?

A

20.4 m

B

40.8 m

C

81.5 m

D

10.2 m

Test Your Knowledge

A solid wheel of radius R = 0.50 m rolls without slipping along a flat horizontal surface to the right with an angular velocity of omega = 4.0 rad/s. What is the absolute magnitude of the linear velocity at the highest point located on the top rim of the wheel?

A

1.0 m/s

B

2.0 m/s

C

3.0 m/s

D

4.0 m/s

Test Your Knowledge

In a planar mechanism, point A on a rigid link moves horizontally to the right at 6.0 m/s while point B (located 1.50 m directly above point A) moves horizontally to the left at 3.0 m/s. Where is the Instantaneous Center of Zero Velocity (ICZV) located?

A

0.50 m above point A

B

0.75 m above point A

C

1.00 m above point A

D

1.25 m above point A

Sections you finish are checked off in the contents.