Cheat sheet

USCG OUPV Six-Pack Cheat Sheet

Quick Facts

Exam
OUPV Six-Pack
Credential
Six-Pack Captain
Questions
160 in 4 modules
Rules + Chart
90% each
Nav + Deck
70% each
Time
3.5 hrs per module
Min age
18
Sea service
360 days
Fees
$240 total

Give-Way Pecking Order

New Reels Catch Fish So Purchase Some

New = NUCReels = RAMCatch = CBDFish = FishingSo = SailingPurchase = PowerSome = Seaplane

Stand-On vs Give-Way

Stand-On

  • Hold course, speed
  • May act in-extremis
  • Has right of way

Give-Way

  • Act early, boldly
  • Keep well clear
  • Avoid crossing ahead

Higher privilege stands on

Right-of-Way Picker

  1. Being overtakenYou stand on(Hold course)
  2. You are overtakingYou give way(Keep clear)
  3. Meeting head-onBoth turn starboard(Pass port-to-port)
  4. Other on starboardYou give way(Crossing)
  5. Other on portYou stand on(Crossing)
  6. Power meets sailPower gives way(Unless overtaking)
  7. Meet fishing vesselPower keeps clear(Gear deployed)
  8. Meet NUC or RAMKeep well clear(Top of order)

Give-Way Pecking Order

NUC
Not under commandTop
RAM
Restricted ability to maneuver
CBD
Constrained by draft
Fishing
Trawls, nets, lines
Sailing
Under sail only
Power-driven
Gives way to above
Seaplane
Keeps clear of all

Inland vs COLREGS

Inland

  • Whistle = intent
  • Special flashing light
  • Great Lakes/rivers

COLREGS

  • Whistle = action taken
  • No inland-only lights
  • International, offshore

Demarcation line divides

Identify the Lights

  1. Two red verticalNot under command
  2. Red-white-redRestricted maneuvering
  3. Three red verticalConstrained by draft
  4. Red over whiteFishing (not trawling)
  5. Green over whiteTrawling
  6. White over redPilot vessel

Lights: Underway

Power <50m
Masthead, sides, stern
Power <12m
All-round white, sides
Sailing
Sidelights and sternlight
Sail option
Red over green top
Fishing
Red over white
Trawling
Green over white
Towing astern
Two masthead, yellow stern
Head-on view
Both sidelights showing

Port vs Starboard Tack

Port tack

  • Wind over port
  • Gives way
  • Boom to starboard

Starboard tack

  • Wind over starboard
  • Stands on
  • Has right of way

Starboard tack stands on

Lights: Special Status

NUC
Two all-round red
RAM
Red-white-red vertical
CBD
Three all-round red
Pilot vessel
White over red
At anchor
All-round white, ball
Aground
Two red, anchor lights

Day Shapes

At anchor
One black ball
Aground
Three black balls
RAM
Ball-diamond-ball
CBD
Black cylinder
Fishing
Two cones, apexes together
Motorsailing
Cone, apex down
Tow over 200m
Black diamond

Sound Signals

One short
Altering to starboard
Two short
Altering to port
Three short
Operating astern propulsion
Five+ short
Danger or doubtDanger
One prolonged
Power making way (fog)
Two prolonged
Underway, stopped (fog)
Prolonged + two short
RAM, tow, sail, fishing
Rapid bell 5 sec
At anchor (fog)

Compass to True (TVMDC)

True Virgins Make Dull Companions

Order: T-V-M-D-CAdd East when correctingAdd West when uncorrecting

Variation vs Deviation

Variation

  • From chart rose
  • Earth's magnetic field
  • Same all headings

Deviation

  • From deviation card
  • Vessel's own metal
  • Changes with heading

Earth vs vessel error

Aids to Navigation

Red nun
Even, keep right returning
Green can
Odd, keep left returning
Safe water
Red-white stripes, all-round
Preferred channel
Red-green bands, junction
Isolated danger
Black-red, two balls
Special mark
Yellow, no lateral meaning
Range
Two lights aligned, centerline
Daybeacon
Fixed mark on pile

Buoyage Returning

Red Right Returning

Red to starboard inboundEven numbers redGreen can to port

Flood vs Ebb

Flood

  • Rising tide
  • Current comes in
  • Toward shore

Ebb

  • Falling tide
  • Current goes out
  • Toward sea

Incoming vs outgoing

Compass & Position

Variation
Chart error, Earth field
Deviation
Vessel's own magnetism
Compass error
Variation plus deviation
LOP
Line you are on
Fix
Two or more LOPs
Leeway
Wind pushes vessel sideways
COG
Actual path over ground

Set vs Drift

Set

  • Direction current flows
  • Compass degrees
  • Where it pushes

Drift

  • Speed of current
  • Measured in knots
  • How fast

Direction vs speed

Tides & Currents

Set
Direction current flows toward
Drift
Current speed, knots
Flood
Rising, incoming tide
Ebb
Falling, outgoing tide
Slack
No current, turning
Spring tide
Largest range, new-full
Neap tide
Smallest range, quarter moon
MLLW
Chart datum for soundings

Publications & Weather

Coast Pilot
Harbor, route descriptions
Light List
Aid details, characteristics
Local Notice to Mariners
District aid changes
Tide Tables
Predicted tide heights
Front
Boundary between air masses
Backing wind
Shifts counter-clockwise
Veering wind
Shifts clockwise
Lee shore
Downwind, dangerous shore

Cold Water Survival

1-10-1 principle

1 min: control breathing10 min: meaningful movement1 hour: before unconscious

Fire Extinguisher Picker

  1. Wood, paper, clothClass A
  2. Fuel, oil, greaseClass B
  3. Energized electricalClass C
  4. Combustible metalsClass D
  5. Galley cooking oilsClass K
  6. Mixed or unsureABC dry chemical

Fire Classes

Class A
Wood, paper, cloth
Class B
Gasoline, oil, grease
Class C
Energized electrical
Class D
Combustible metals
Class K
Galley cooking oils

Required Safety Gear

PFD
One per person aboard
Type I
Offshore, best flotation
Type IV
Throwable cushion/ring
Fire extinguisher
B-rated, by length
VDS
Visual distress signals
Backfire arrestor
On gasoline carburetor
Bilge blower
Vent 4 min before start
EPIRB
406 MHz distress beacon

Distress Signals

Mayday
Spoken radio, grave danger
Red flare
Handheld or parachute
Orange smoke
Daytime distress
SOS
Light or sound Morse
N over C flags
International code distress
Square + ball
Shape distress signal
Continuous fog signal
Recognized distress
Slow arms up/down
Repeated raising, lowering

Seamanship & Anchoring

Bowline
Fixed loop, won't slip
Cleat hitch
Secure line to cleat
Clove hitch
Line to piling
Scope
Rode length to depth
7:1 scope
Recommended anchor ratio
Sea anchor
Bow into weather
Fender
Protects hull docking
Spring line
Controls fore-aft motion

Speed-Time-Distance

60 D = S times T

D = distance (NM)S = speed (kn)T = time (min)

Plotting Basics

Latitude scale
Measure distance here
1' latitude
Equals one nautical mile
Parallel rules
Transfer course from rose
Dividers
Measure distance, spacing
Compass rose
True and magnetic north
DR
Position from course, time
EP
DR plus known set
Running fix
Advance single LOP

Common Traps

Set vs drift

Set is direction Drift is speed

Variation vs deviation

Variation from Earth Deviation from vessel

Stand-on isn't passive

Must act in-extremis Cannot turn to port

Nun vs can

Red nun starboard returning Green can port returning

Gross tonnage

Internal volume, not weight Not displacement

Overtaking rule

Overtaker always gives way Even sail over power

Last Minute

  1. 1.RoR and Chart Plot need 90%
  2. 2.Nav and Deck need 70%
  3. 3.Pecking order: New Reels Catch Fish
  4. 4.Red Right Returning inbound
  5. 5.Set direction, drift is speed
  6. 6.NUC = two red vertical
  7. 7.Danger signal: five short blasts
  8. 8.Head-on: both turn starboard
  9. 9.Crossing: give way to starboard
  10. 10.Fire B = flammable liquids
  11. 11.Overtaker is always give-way
  12. 12.One minute latitude = one mile
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