8.2 Complex Figures & Spatial-Style Abstract Items
Key Takeaways
- Complex abstract items on the JOA can look 3D or brick-like — layered blocks, shading on faces, and studs or protrusions — while still testing pattern and comparison, not engineering drawing.
- Use a systematic scan: global shape first, then layer count, then shading, then small features (studs, notches, holes).
- Compare options against a fixed checklist so busy figures do not trigger random clicking.
- Describe differences in short feature language (“top stud missing,” “front face shaded”) rather than vague “more 3D.”
- If two options differ on several tiny details, re-read the stem: odd-one-out, match-to-target, or next-in-sequence each needs a different decision rule.
Complex figures on the JOA: busy, not mystical
Some abstract items in official familiarisation material look more elaborate than simple circle-and-dot sets. They may resemble stacked bricks, shaded blocks, or 3D-style assemblies with faces, edges, and small protrusions. On the Job Opportunities Assessment these are still abstract reasoning inside the mixed 51-question / 20-minute paper. They measure whether you can hold a visual structure in mind, compare it systematically, and apply a rule — not whether you can produce technical drawings, compute volumes, or recall school solid-geometry theorems.
Think of a complex figure as a bundle of attributes packed into one picture. Your job is to unpack the bundle in a fixed order so that under ~20–35 seconds you do not drown in detail.
Mental model: inventory, then decide
- Inventory the figure’s major parts (how many blocks, which are on top, which faces show).
- Tag high-value features (shading pattern, studs/knobs, notches, holes, orientation of the stack).
- Match the stem type (odd-one-out among several complex figures; which option matches a target; which continues a change rule).
- Compare using the same inventory order on every option.
- Commit or flag when the inventory still disagrees with itself after one full pass.
Spatial-style brick / block assemblies (ADF-RECREF132 flavour)
Official-style examples can show brick-like or blocky constructions: rectangular prisms stacked or joined, sometimes with shaded faces and small stud-like protrusions on a top or side surface. In prose, picture something like a toy building brick or a small masonry stack drawn in oblique view — not a CAD blueprint, but richer than a flat 2D icon.
Feature vocabulary (use this language in your head)
| Feature | What to say silently |
|---|---|
| Block count | “Three blocks in an L” |
| Stack orientation | “Two high on the left, one on the right” |
| Face shading | “Front face dark, top face light” |
| Studs / protrusions | “Two studs on the top surface” |
| Notches / holes | “Square hole through the middle block” |
| Viewpoint | “Same 3/4 view as the others” |
Naming features prevents the failure mode where every option “looks 3D” and none of them look decidable.
Worked example A — stud count is the club
Imagine four brick-like figures drawn in the same angled view:
- A: two-block stack, two round studs on the top face
- B: two-block stack, two studs on the top face
- C: two-block stack, one stud on the top face
- D: two-block stack, two studs on the top face
If the stem is odd-one-out, C fails stud count while stack height and viewpoint match. A candidate who only compares “overall bulk” may miss the missing stud entirely.
Worked example B — shading on corresponding faces
Four identical L-shaped three-block assemblies:
- A–C: the vertical front face of the tall part is shaded; the top faces are white
- D: the top face of the tall part is shaded; the front is white
The structure (L of three blocks) is shared. The odd attribute is which face is shaded. D is the outsider if the club is “front face shaded.” Do not call D odd because it “looks darker overall” if total ink is similar — locate the shade on a named face.
Worked example C — layer / stack height
Five figures:
- A, B, D, E: base of two blocks side by side, one block centred on top (height 2)
- C: base of two blocks side by side, two blocks stacked on the left (height 3 on one side)
Here the odd structure is stack profile, not shading. Complex figures often hide the answer in silhouette / occupancy of space before you ever need studs.
Systematic scan order (memorise and reuse)
Use this order on every complex abstract item so your eyes do not wander randomly:
- Global silhouette — overall outline and number of major blocks.
- Connectivity — which blocks share a face; L vs straight vs T layouts.
- Height map — how many layers at each footprint cell.
- Shading map — which faces or regions are filled, hatched, or empty.
- Small protrusions — studs, pegs, tabs, bumps (count and location).
- Negative space — holes, notches, missing corners.
- Viewpoint check — is one option a different camera angle of the same object (sometimes relevant for match items; less often the “odd” rule itself)?
Stop as soon as a higher step already isolates the answer. Studs are step 5 for a reason: people who start at studs miss that one option is a completely different stack.
Stem types that reuse the same complex art
The same brick-style drawing family can support different questions. Misreading the stem wastes the inventory you just built.
Type 1 — odd-one-out among complex figures
Several busy figures; find which break a shared construction rule. Use section 8.1’s club-and-outsider logic with the complex feature list above.
Type 2 — match to a target
A target assembly is shown; options are near-copies with one altered feature. Inventory the target first, then test each option against that inventory. The first option that differs on a required feature is out; the option that matches all tagged features is in.
Type 3 — sequence of transformations
Figures 1–3 show a block assembly changing (for example, a stud moves from left to right; a face becomes shaded). You choose the next state. This is closer to Chapter 7 sequence skills, but the payload is complex geometry. Name the change rule (“shading steps one face clockwise,” “one stud is added each frame”) before browsing options.
| Stem type | Decision question |
|---|---|
| Odd-one-out | Which figure fails the set’s construction rule? |
| Match | Which option is identical to the target on all critical features? |
| Sequence | Which option continues the same transformation? |
Worked example D — match-to-target near-misses
Target: three-block straight wall, top face of the middle block has one stud, front faces unshaded.
Options:
- A: three-block wall, stud on the left block top — fails stud location
- B: three-block wall, stud on middle top, front of left block shaded — fails shading
- C: three-block wall, stud on middle top, fronts unshaded — match
- D: two-block wall with middle stud — fails block count
Near-miss options are deliberate. A single-feature checklist catches them; “roughly the same wall” does not.
Shading, hatching, and 3D face logic
Shading on complex figures usually marks a face or region, not random decoration.
Practical shading rules of thumb
- Compare corresponding faces (front-to-front, top-to-top), not total darkness.
- If two faces meet at an edge, decide whether shade belongs to the left face, right face, or both.
- Hatching direction (/// vs \\ ) can be a designed attribute; treat it as fill-type only when other features already match.
- A fully white figure among heavily shaded peers may be odd on presence of shading, not on block count.
Worked example E — corresponding-face discipline
Two figures both have a dark region “somewhere on the right.” On A the shade is the right end’s front face; on B it is the right end’s top face. For match or odd-one-out, those are different. Saying both are “dark on the right” is too coarse and leads to false equals.
Studs, protrusions, and micro-features
Small raised circles, cubes, or tabs on a top surface are high-yield discriminators because they are easy for the eye to skip when the overall brick looks the same.
Micro-feature checklist
- Count: 0 vs 1 vs 2 studs
- Location: left / centre / right of a face; which block owns the stud
- Alignment: studs in a row vs diagonal vs single
- Presence of a notch opposite a stud (sometimes both change together in sequences)
Worked example F — dual micro-change in a sequence
Frame 1: one stud on left top. Frame 2: stud moves to centre top. Frame 3: stud moves to right top. Next should keep the one-stud, top-face, left-to-right walk. An option that adds a second stud while moving right is a hybrid distractor — half right, fully wrong.
Common traps on complex abstract items
| Trap | What happens | Defence |
|---|---|---|
| Global-only glance | Miss missing stud or face shade | Run the 7-step scan |
| Feature stacking panic | See five differences and freeze | Decide stem type; one difference may be enough |
| Viewpoint confusion | Think a rotated camera is a new object | Check whether the stem is about object identity or view |
| Ink-total bias | Pick the “darkest” drawing | Map shade to named faces |
| Sequence habits on odd-out | Invent a next frame instead of a club rule | Re-read the instruction line |
| Overtime polishing | 50+ seconds re-counting blocks | Flag after one full inventory cycle |
Worked trap example
Four complex figures share the same L-stack and shading; three have two top studs and one has two top studs plus a side notch. Candidates who stop after “two studs — all match” miss the notch. Micro-features come late in the scan on purpose — finish the scan on at least one full pass when the early steps show no difference.
JOA process habits for complex figures
- Budget: simple stud/shade odd-outs ~20–30s; multi-difference matches ~25–40s. Beyond ~40–45s with no clean feature name → flag.
- Eyes, not art class: you are not redrawing the brick; you are tagging features.
- Same order every time: silhouette → connectivity → height → shading → studs → holes → viewpoint.
- Link to speed chapter: complex items are exactly where average ~23.5 s/question gets destroyed if you free-browse — section 8.3 turns the scan into a timed habit.
Mini drill set (describe, then decide)
- Four identical 2-block towers; one tower has an extra top stud → outsider on stud presence.
- Target wall of three; option with correct studs but wrong front-face shade → reject on shading map.
- Sequence: shade moves from left face → middle face → right face → next keeps the one-step face walk, no extra blocks.
- Odd-one-out: three L-stacks and one straight triple wall → outsider on connectivity / silhouette before you count studs.
Complex-figure mastery is inventory discipline. The drawing looks heavy; the method stays light: name features, compare in order, match the stem, move on.
Four brick-like figures share the same two-block stack and viewpoint. Three have two studs on the top face; one has a single stud on the top face. For a single odd-one-out stem, what is the best conclusion?
You are matching options to a target complex figure. The target is a three-block straight wall with one stud on the middle top and unshaded front faces. Which option is the correct match?
What is the best first step in a systematic scan of a busy 3D-style abstract figure?
Why can the same brick-style artwork support odd-one-out, match-to-target, and sequence items?