8.2 Complex Figures & Spatial-Style Abstract Items

Key Takeaways

  • Complex abstract items on the JOA can look 3D or brick-like — layered blocks, shading on faces, and studs or protrusions — while still testing pattern and comparison, not engineering drawing.
  • Use a systematic scan: global shape first, then layer count, then shading, then small features (studs, notches, holes).
  • Compare options against a fixed checklist so busy figures do not trigger random clicking.
  • Describe differences in short feature language (“top stud missing,” “front face shaded”) rather than vague “more 3D.”
  • If two options differ on several tiny details, re-read the stem: odd-one-out, match-to-target, or next-in-sequence each needs a different decision rule.
Last updated: August 2026

Complex figures on the JOA: busy, not mystical

Some abstract items in official familiarisation material look more elaborate than simple circle-and-dot sets. They may resemble stacked bricks, shaded blocks, or 3D-style assemblies with faces, edges, and small protrusions. On the Job Opportunities Assessment these are still abstract reasoning inside the mixed 51-question / 20-minute paper. They measure whether you can hold a visual structure in mind, compare it systematically, and apply a rule — not whether you can produce technical drawings, compute volumes, or recall school solid-geometry theorems.

Think of a complex figure as a bundle of attributes packed into one picture. Your job is to unpack the bundle in a fixed order so that under ~20–35 seconds you do not drown in detail.

Mental model: inventory, then decide

  1. Inventory the figure’s major parts (how many blocks, which are on top, which faces show).
  2. Tag high-value features (shading pattern, studs/knobs, notches, holes, orientation of the stack).
  3. Match the stem type (odd-one-out among several complex figures; which option matches a target; which continues a change rule).
  4. Compare using the same inventory order on every option.
  5. Commit or flag when the inventory still disagrees with itself after one full pass.

Spatial-style brick / block assemblies (ADF-RECREF132 flavour)

Official-style examples can show brick-like or blocky constructions: rectangular prisms stacked or joined, sometimes with shaded faces and small stud-like protrusions on a top or side surface. In prose, picture something like a toy building brick or a small masonry stack drawn in oblique view — not a CAD blueprint, but richer than a flat 2D icon.

Feature vocabulary (use this language in your head)

FeatureWhat to say silently
Block count“Three blocks in an L”
Stack orientation“Two high on the left, one on the right”
Face shading“Front face dark, top face light”
Studs / protrusions“Two studs on the top surface”
Notches / holes“Square hole through the middle block”
Viewpoint“Same 3/4 view as the others”

Naming features prevents the failure mode where every option “looks 3D” and none of them look decidable.

Worked example A — stud count is the club

Imagine four brick-like figures drawn in the same angled view:

  • A: two-block stack, two round studs on the top face
  • B: two-block stack, two studs on the top face
  • C: two-block stack, one stud on the top face
  • D: two-block stack, two studs on the top face

If the stem is odd-one-out, C fails stud count while stack height and viewpoint match. A candidate who only compares “overall bulk” may miss the missing stud entirely.

Worked example B — shading on corresponding faces

Four identical L-shaped three-block assemblies:

  • A–C: the vertical front face of the tall part is shaded; the top faces are white
  • D: the top face of the tall part is shaded; the front is white

The structure (L of three blocks) is shared. The odd attribute is which face is shaded. D is the outsider if the club is “front face shaded.” Do not call D odd because it “looks darker overall” if total ink is similar — locate the shade on a named face.

Worked example C — layer / stack height

Five figures:

  • A, B, D, E: base of two blocks side by side, one block centred on top (height 2)
  • C: base of two blocks side by side, two blocks stacked on the left (height 3 on one side)

Here the odd structure is stack profile, not shading. Complex figures often hide the answer in silhouette / occupancy of space before you ever need studs.

Systematic scan order (memorise and reuse)

Use this order on every complex abstract item so your eyes do not wander randomly:

  1. Global silhouette — overall outline and number of major blocks.
  2. Connectivity — which blocks share a face; L vs straight vs T layouts.
  3. Height map — how many layers at each footprint cell.
  4. Shading map — which faces or regions are filled, hatched, or empty.
  5. Small protrusions — studs, pegs, tabs, bumps (count and location).
  6. Negative space — holes, notches, missing corners.
  7. Viewpoint check — is one option a different camera angle of the same object (sometimes relevant for match items; less often the “odd” rule itself)?

Stop as soon as a higher step already isolates the answer. Studs are step 5 for a reason: people who start at studs miss that one option is a completely different stack.

Stem types that reuse the same complex art

The same brick-style drawing family can support different questions. Misreading the stem wastes the inventory you just built.

Type 1 — odd-one-out among complex figures

Several busy figures; find which break a shared construction rule. Use section 8.1’s club-and-outsider logic with the complex feature list above.

Type 2 — match to a target

A target assembly is shown; options are near-copies with one altered feature. Inventory the target first, then test each option against that inventory. The first option that differs on a required feature is out; the option that matches all tagged features is in.

Type 3 — sequence of transformations

Figures 1–3 show a block assembly changing (for example, a stud moves from left to right; a face becomes shaded). You choose the next state. This is closer to Chapter 7 sequence skills, but the payload is complex geometry. Name the change rule (“shading steps one face clockwise,” “one stud is added each frame”) before browsing options.

Stem typeDecision question
Odd-one-outWhich figure fails the set’s construction rule?
MatchWhich option is identical to the target on all critical features?
SequenceWhich option continues the same transformation?

Worked example D — match-to-target near-misses

Target: three-block straight wall, top face of the middle block has one stud, front faces unshaded.

Options:

  • A: three-block wall, stud on the left block top — fails stud location
  • B: three-block wall, stud on middle top, front of left block shaded — fails shading
  • C: three-block wall, stud on middle top, fronts unshaded — match
  • D: two-block wall with middle stud — fails block count

Near-miss options are deliberate. A single-feature checklist catches them; “roughly the same wall” does not.

Shading, hatching, and 3D face logic

Shading on complex figures usually marks a face or region, not random decoration.

Practical shading rules of thumb

  • Compare corresponding faces (front-to-front, top-to-top), not total darkness.
  • If two faces meet at an edge, decide whether shade belongs to the left face, right face, or both.
  • Hatching direction (/// vs \\ ) can be a designed attribute; treat it as fill-type only when other features already match.
  • A fully white figure among heavily shaded peers may be odd on presence of shading, not on block count.

Worked example E — corresponding-face discipline

Two figures both have a dark region “somewhere on the right.” On A the shade is the right end’s front face; on B it is the right end’s top face. For match or odd-one-out, those are different. Saying both are “dark on the right” is too coarse and leads to false equals.

Studs, protrusions, and micro-features

Small raised circles, cubes, or tabs on a top surface are high-yield discriminators because they are easy for the eye to skip when the overall brick looks the same.

Micro-feature checklist

  • Count: 0 vs 1 vs 2 studs
  • Location: left / centre / right of a face; which block owns the stud
  • Alignment: studs in a row vs diagonal vs single
  • Presence of a notch opposite a stud (sometimes both change together in sequences)

Worked example F — dual micro-change in a sequence

Frame 1: one stud on left top. Frame 2: stud moves to centre top. Frame 3: stud moves to right top. Next should keep the one-stud, top-face, left-to-right walk. An option that adds a second stud while moving right is a hybrid distractor — half right, fully wrong.

Common traps on complex abstract items

TrapWhat happensDefence
Global-only glanceMiss missing stud or face shadeRun the 7-step scan
Feature stacking panicSee five differences and freezeDecide stem type; one difference may be enough
Viewpoint confusionThink a rotated camera is a new objectCheck whether the stem is about object identity or view
Ink-total biasPick the “darkest” drawingMap shade to named faces
Sequence habits on odd-outInvent a next frame instead of a club ruleRe-read the instruction line
Overtime polishing50+ seconds re-counting blocksFlag after one full inventory cycle

Worked trap example

Four complex figures share the same L-stack and shading; three have two top studs and one has two top studs plus a side notch. Candidates who stop after “two studs — all match” miss the notch. Micro-features come late in the scan on purpose — finish the scan on at least one full pass when the early steps show no difference.

JOA process habits for complex figures

  • Budget: simple stud/shade odd-outs ~20–30s; multi-difference matches ~25–40s. Beyond ~40–45s with no clean feature name → flag.
  • Eyes, not art class: you are not redrawing the brick; you are tagging features.
  • Same order every time: silhouette → connectivity → height → shading → studs → holes → viewpoint.
  • Link to speed chapter: complex items are exactly where average ~23.5 s/question gets destroyed if you free-browse — section 8.3 turns the scan into a timed habit.

Mini drill set (describe, then decide)

  1. Four identical 2-block towers; one tower has an extra top stud → outsider on stud presence.
  2. Target wall of three; option with correct studs but wrong front-face shade → reject on shading map.
  3. Sequence: shade moves from left face → middle face → right face → next keeps the one-step face walk, no extra blocks.
  4. Odd-one-out: three L-stacks and one straight triple wall → outsider on connectivity / silhouette before you count studs.

Complex-figure mastery is inventory discipline. The drawing looks heavy; the method stays light: name features, compare in order, match the stem, move on.

Test Your Knowledge

Four brick-like figures share the same two-block stack and viewpoint. Three have two studs on the top face; one has a single stud on the top face. For a single odd-one-out stem, what is the best conclusion?

A
B
C
D
Test Your Knowledge

You are matching options to a target complex figure. The target is a three-block straight wall with one stud on the middle top and unshaded front faces. Which option is the correct match?

A
B
C
D
Test Your Knowledge

What is the best first step in a systematic scan of a busy 3D-style abstract figure?

A
B
C
D
Test Your Knowledge

Why can the same brick-style artwork support odd-one-out, match-to-target, and sequence items?

A
B
C
D