Key Takeaways

  • Plyometric training utilizes the stretch-shortening cycle (SSC) to increase power—the eccentric phase must immediately precede the concentric phase.
  • Landing mechanics are critical: athletes should land toe-to-heel, absorb force through flexion, and avoid knee valgus.
  • Jump progressions: jump in place → standing jumps → multiple jumps → depth jumps → sport-specific plyometrics.
  • Acceleration phase (0-30m) emphasizes forward lean and drive; maximum velocity phase emphasizes upright posture and front-side mechanics.
  • Amortization phase (ground contact time) should be minimized in plyometrics—longer ground contact reduces the SSC benefit.
Last updated: January 2026

Plyometric and Speed Training

Exam Focus: Questions often test landing mechanics, jump progressions, and the difference between acceleration and maximum velocity sprint phases. Video questions may show athletes performing jumps or sprints.

The Stretch-Shortening Cycle (SSC)

The SSC is the foundation of all plyometric training:

PhaseDescriptionGoal
Eccentric (Stretch)Muscle lengthens under loadStore elastic energy
AmortizationTransition between eccentric and concentricMinimize time (critical!)
Concentric (Shortening)Muscle shortens explosivelyRelease stored energy + active contraction

Key Concept: The amortization phase must be as short as possible. A long amortization phase dissipates stored elastic energy as heat, reducing the plyometric effect.

Plyometric Exercise Progression

From Lowest to Highest Intensity

LevelExercise TypeExamplesPrerequisites
1 - LowJumps in PlaceTuck jump, squat jumpBasic strength base
2 - Low-MediumStanding JumpsVertical jump, broad jumpLevel 1 competency
3 - MediumMultiple JumpsBounding, hurdle hopsLevel 2 competency
4 - Medium-HighBox DrillsBox jumps, lateral box push-offsLevel 3 competency
5 - HighDepth JumpsDrop jump, depth jump to boxLevel 4, 1.5x BW squat
6 - Very HighShock TrainingAltitude landings from heightAdvanced athletes only

Depth Jump Guidelines

VariableGuidelineRationale
Box Height30-42 inches (typically 30-36")Higher = more force, but diminishing returns
Prerequisite StrengthSquat 1.5x body weightEnsures ability to absorb force
Ground Contact TimeMinimal (< 0.2 seconds)Maximizes SSC utilization
Volume80-100 foot contacts per session (advanced)Prevents overuse

Landing Mechanics

Correct Landing Technique

Visual Cues for Video Questions:

ElementCorrectIncorrect
Initial ContactBalls of feet first (toe-to-heel)Heel first, flat-footed
Foot PositionShoulder-width, toes forwardNarrow stance, toes out
Knee PositionTrack over toes, slight flexionValgus (inward collapse), hyperextension
Hip/Knee/AnkleAbsorb force through flexionStiff, locked joints
TorsoSlight forward lean, controlledExcessive forward lean, loss of balance
ArmsActive, assist with balanceFlailing, behind body

Common Landing Errors

ErrorDescriptionRisk
Knee ValgusKnees collapse inward on landingACL injury, patellofemoral pain
Stiff LandingLimited joint flexionHigh impact forces, joint stress
Heel StrikeLanding flat or heel-firstShin splints, heel bruise
Asymmetrical LandingOne side absorbs more forceOveruse injury, compensation

Sprint Mechanics

Acceleration Phase (0-30 meters)

ElementCorrect Technique
Body Lean45° forward lean (gradually becoming more upright)
Shin AnglePositive (shin angled forward)
Arm ActionAggressive, elbow at 90°, drive forward and back
Ground ContactBehind center of mass (pushing back)
Stride LengthShort, gradually increasing
Head PositionNeutral, looking at ground ~10m ahead

Maximum Velocity Phase (>30 meters)

ElementCorrect Technique
Body PositionNear vertical, tall posture
Knee DriveHigh front-side mechanics (knee lift)
Foot StrikeUnder or slightly in front of center of mass
Ground ContactQuick, minimal time
Arm ActionRelaxed, efficient, 90° at elbow
Head PositionNeutral, looking forward

Video Question Comparison

AspectAccelerationMaximum Velocity
Body lean45° forwardNearly vertical
Ground contactBehind bodyUnder/in front of body
Stride lengthShort to mediumLong, full extension
FocusDriving backwardHigh knee lift

Agility Training

Agility Components

ComponentDescriptionTraining Method
Change of Direction (COD)Pre-planned directional changesCone drills, patterns
Reactive AgilityResponding to stimulusMirror drills, sport simulation
DecelerationControlled slowingEccentric training, landing drills

Agility Drill Technique Cues

Drill TypeCorrect TechniqueCommon Errors
Lateral ShuffleLow center of gravity, feet stay wideCrossing feet, upright posture
BackpedalSmall steps, weight on balls of feetLong steps, heel striking
CuttingPlant outside foot, drive offNarrow base, knee valgus
Crossover StepDrive knee across body, rotate hipsNo hip rotation, upright

Deceleration Technique

CORRECT Deceleration:

  • Lower center of gravity
  • Increase ground contact time
  • Widen base of support
  • Short, choppy steps
  • Eccentric muscle action (quads, glutes)

INCORRECT Deceleration:

  • Staying upright
  • Long strides
  • Locked knees
  • Narrow base

Volume Guidelines for Plyometrics

Training StatusFoot Contacts Per Session
Beginner80-100
Intermediate100-120
Advanced120-140

Note: Depth jumps and shock plyometrics should be counted differently due to higher intensity. Quality over quantity is essential.

Frequency Recommendations

Training GoalFrequencyRecovery Between Sessions
Power Development2-3x per week48-72 hours
Maintenance1-2x per week48-72 hours
In-Season1x per week (low volume)Full recovery before competition
Test Your Knowledge

During a depth jump, the athlete lands and pauses for 2 seconds before jumping. This is incorrect because:

A
B
C
D
Test Your Knowledge

An athlete is in the acceleration phase of a sprint (first 20 meters). The CORRECT body position should be:

A
B
C
D
Test Your Knowledge

What is the minimum squat strength prerequisite typically recommended before performing depth jumps?

A
B
C
D
Test Your Knowledge

In a video, an athlete lands from a box jump with their knees collapsing inward. This error increases the risk of:

A
B
C
D