14.6 Instructional Strategies, Models, and Teaching Resources

Key Takeaways

  • Mosston's Spectrum of Teaching Styles arranges styles from command, in which the teacher makes all decisions, to self-teaching, in which the learner does, with the reproduction cluster preceding the production cluster.
  • Strategy selection follows from content, student needs, safety concerns, facilities and equipment, and the instructional model in use -- the five criteria the ETS blueprint names.
  • Major curriculum models include Sport Education, Tactical Games and Teaching Games for Understanding, Teaching Personal and Social Responsibility, Skill Themes, Fitness Education, and Adventure and Cooperative Learning, each aligned to different outcomes.
  • Station and reciprocal formats increase practice trials per student and free the teacher to give individual feedback, which is why they suit large classes and limited equipment.
  • Teaching resources -- task cards, video, published curricula, professional-association materials, and community expertise -- should be screened for accuracy, standards alignment, and developmental fit before use.
Last updated: August 2026

Mosston's Spectrum of Teaching Styles

The Spectrum classifies teaching by who makes which decisions before, during, and after a task. Its two clusters are divided by a discovery threshold: the reproduction styles reproduce known content; the production styles generate new-to-the-learner content.

StyleNameWho decides
ACommandTeacher makes all decisions; students respond to a signal. Suits safety-critical situations, synchronized activity, large groups
BPracticeTeacher sets the task; students decide pace, order, and starting point; teacher circulates giving individual feedback. The most common productive style in physical education
CReciprocalStudents work in pairs, alternating doer and observer; the observer gives feedback using a teacher-prepared criteria card
DSelf-checkThe learner assesses their own performance against criteria
EInclusionThe teacher designs multiple difficulty levels within one task; the student selects their entry point
---Discovery threshold---
FGuided discoveryTeacher sequences questions leading students to a single predetermined concept
GConvergent discoveryStudents solve a problem with one correct solution through reasoning
HDivergent discoveryStudents produce multiple valid solutions to a movement problem
ILearner-designed individual programThe learner designs the program within a teacher-set subject area
JLearner-initiatedThe learner initiates the experience and asks the teacher for support
KSelf-teachingThe learner performs all roles

No style is superior; each achieves different objectives. The professional skill is matching style to objective: command style for a safety briefing or a synchronized warm-up, inclusion style for a mixed-ability skill task, reciprocal for peer feedback and social responsibility, divergent discovery for a dance composition or a tactical problem with several answers.

The inclusion style (E) deserves particular attention because it solves the mixed-ability problem elegantly: a single task with a rope at four heights, or targets at four distances, lets every student choose an appropriate challenge without being assigned to a group by ability.


The Five Selection Criteria

The blueprint names them: selected content, student needs, safety concerns, facilities and equipment, and instructional models.

CriterionHow it constrains strategy
ContentA closed skill tolerates blocked practice; an open skill needs game-like variability; a tactical objective needs a game form
Student needsWide skill spread points to inclusion style or stations; cognitive-stage learners need more direct instruction
SafetyHigh-risk activities require command-style control and specific supervision; divergent discovery in a weight room is inappropriate
Facilities and equipmentOne ball per four students points to stations or reciprocal formats, not a single whole-class task
Instructional modelThe model in use dictates the strategy -- Sport Education requires student roles and persistent teams; TGfU requires game-practice-game cycles

Curriculum Models

ModelOriginatorCore outcomeSignature features
Sport EducationSiedentopCompetent, literate, enthusiastic sportspersonsSeasons rather than short units; persistent teams; student roles (coach, official, statistician, equipment manager); formal competition; records; a culminating event; festivity
Tactical Games / TGfUBunker and Thorpe; Mitchell, Oslin, and GriffinTactical understanding and transferable decision-makingGame-practice-game cycle; tactical problem first; game classification into invasion, net/wall, target, and striking/fielding
Teaching Personal and Social ResponsibilityHellisonPersonal and social responsibility with transferFive levels; awareness talk, lesson, group meeting, reflection; student empowerment
Skill ThemesGraham, Holt/Hale, ParkerFundamental movement competenceSkill themes and movement concepts; elementary focus; developmental levels rather than grade levels
Fitness Education--Knowledge and habits for lifelong fitnessHealth-related fitness concepts; personal program design; self-assessment and goal setting
Adventure / Cooperative Learning--Trust, problem-solving, group cohesionChallenge by choice; initiatives and group problem-solving; full-value contract; debriefing
Outdoor Education--Environmental literacy and outdoor competenceField-based; environmental ethics; risk management

Models are chosen by outcome. A program that wants tactical transfer chooses TGfU; one that wants affective outcomes and student leadership chooses Sport Education or TPSR; an elementary program building fundamentals chooses Skill Themes. Most programs combine models across the year rather than committing to one.


Class Organization Formats

FormatStructureBest for
Whole class, same taskEveryone does the same thingWarm-ups, introducing a new skill, safety instruction
StationsSeveral tasks running simultaneously with rotationLimited equipment, differentiation, high activity time
Reciprocal pairsDoer and observer alternate with a criteria cardPeer feedback, social responsibility, doubling feedback availability
Small groupsThree to five students on a taskSmall-sided games, cooperative problems
IndividualSelf-paced with task cardsPersonal fitness, self-check, skill refinement
Contract or task sheetsStudents work through a defined list at their own paceHigh school independence, self-management

Stations and reciprocal formats are the workhorses in real schools, because they solve the two most common constraints at once: not enough equipment, and one teacher for 35 students.


Teaching Resources

ResourceUseScreening question
Task cards and criteria sheetsExternalize instruction to stationsDo the cues match what I teach?
VideoDemonstration, self-analysis, assessment recordsIs the technique shown correct and current?
Published curriculaScope, sequence, and unit plansIs it standards-aligned and developmentally appropriate?
Professional-association materialsSHAPE America and state affiliate resources, position statements, assessment toolsIs it current, and does it fit my context?
Government resourcesCDC and health.gov guidance, CSPAP materialsIs this the current edition?
Community expertiseGuest instructors for specialized activitiesBackground check, alignment, supervision, no commercial content
TechnologyTimers, heart rate monitors, apps, projected contentDoes it add or subtract activity time? Is student data protected?

The screening discipline matters because the internet supplies an unlimited quantity of physical education activity ideas of unknown quality, many of which are elimination games, human-target games, or activities with no standards connection.


Common Praxis Traps

  • Trap 1: Treating command style as bad teaching. It is correct for safety and synchronized tasks.
  • Trap 2: Confusing reciprocal and self-check. Reciprocal uses a partner observer; self-check is individual.
  • Trap 3: Placing guided discovery before the discovery threshold. Styles A through E are reproduction; F and beyond are production.
  • Trap 4: Divergent discovery in a safety-critical setting. Match style to risk.
  • Trap 5: Committing to one model for the whole program. Models serve different outcomes.
  • Trap 6: Using an activity found online without screening it. Check standards fit, safety, and inclusion.
Test Your Knowledge

A teacher sets up a jumping task with a rope at four different heights and lets each student choose the height they will attempt. Which Mosston teaching style is this?

A
B
C
D
Test Your Knowledge

A high school program wants students to develop leadership, officiating skills, and enthusiasm for sport alongside skill competence, using persistent teams over a six-week season with a culminating event. Which curriculum model fits?

A
B
C
D
Test Your Knowledge

A teacher has one racquet for every four students and a wide range of skill levels in the class. Which organizational format best addresses both constraints?

A
B
C
D
Test Your Knowledge

Which teaching style is most appropriate when giving safety instructions before a throwing unit?

A
B
C
D