2.8 Main Dangers to Survivors & Long-Term Survival Discipline
Key Takeaways
- The main dangers to survivors in order of how fast they kill are drowning, cold shock and hypothermia, dehydration, and finally injury, infection and despair.
- Do not eat if drinking water is short: digesting protein requires water for the excretion of nitrogenous waste, so eating without water accelerates dehydration.
- Seawater must never be drunk in any quantity or dilution — human kidneys cannot concentrate urine to seawater salinity, so drinking it removes more body water than it supplies.
- Immersion foot develops when feet stay wet and immobile for long periods; bailing the raft dry, removing and wringing socks, and exercising the toes regularly prevent it.
- A survival craft needs a commander, a duty roster and a continuous lookout from the moment it is boarded; organised craft with assigned duties survive far longer than disorganised ones.
2.8 Main Dangers to Survivors & Long-Term Survival Discipline
Core Principle: Table A-VI/1-1 lists main dangers to survivors as an explicit knowledge item. Rank them by how quickly they kill, because that ranking is what drives your priorities in the first hour and over the following week.
1. The Dangers, Ranked by Lethality Timeline
SECONDS -> Cold shock: involuntary gasp, aspiration, drowning
MINUTES -> Drowning after cold incapacitation / swim failure
HOURS -> Hypothermia; injury and untreated haemorrhage
1-3 DAYS -> Dehydration; heat exhaustion; seasickness spiral
3-10 DAYS -> Immersion foot, salt-water sores, infection, sunburn
ANY TIME -> Despair, panic, loss of the will to survive
| Danger | Mechanism | Countermeasure |
|---|---|---|
| Drowning | Cold shock gasp; swim failure; face-down flotation | Lifejacket, HELP/huddle, board a craft at the first opportunity |
| Hypothermia | Conductive and convective loss to water 25× faster than air | Get out of the water; TPA; huddle; bail dry; insulate from the raft floor |
| Dehydration | Sweating, vomiting, respiration, no fresh water | 500 ml/day from day 2; rainwater collection; never seawater |
| Seasickness | Vestibular stimulation from raft motion | Anti-seasickness tablets immediately on boarding, before nausea starts |
| Heat and sunburn | Reflected UV off the sea; canopy heat build-up | Canopy up, ventilate, cover skin, wet clothing in the tropics |
| Immersion (trench) foot | Prolonged wet, cold, immobile feet | Bail dry; remove and wring socks; exercise toes hourly |
| Salt-water boils and sores | Salt crystals and constant wet abrading skin | Keep dry; do not lance boils; keep sores covered |
| Marine life | Sharks, jellyfish, venomous fish | Stay in the craft; do not trail limbs; do not discharge blood or waste overboard where sharks are present |
| Fuel oil contamination | Ingestion, eye and skin irritation, inhalation | Swim clear upwind at abandonment; rinse eyes with fresh water if available |
| Despair and panic | Loss of purpose and structure | Command, duty roster, routine, shared tasks, a visible plan |
2. Water: The Rules That Actually Matter
- No water in the first 24 hours for uninjured survivors. The body enters an antidiuretic state after shock, and seasickness peaks — anything drunk is likely to be vomited back with electrolytes attached. Casualties who are burned, bleeding, or already dehydrated are the exception.
- From day 2, 500 ml per person per day, split into three small doses at sunrise, noon and sunset. Sip; rinse the mouth; swallow slowly.
- Never drink seawater. Seawater is roughly 3.5% salt (35,000 ppm). The human kidney can only concentrate urine to about 2%, so excreting the salt load in a litre of seawater requires more than a litre of body water. Drinking it accelerates dehydration and produces delirium.
- Never drink urine. It carries the concentrated waste your body has just spent water to remove.
- Never drink alcohol. It suppresses antidiuretic hormone, causes diuresis, and vasodilates the skin — the opposite of everything a cold, dehydrated survivor needs.
- Collect rainwater. The canopy gutter feeds a tube into the craft. Let the first flow run to waste to wash off salt, then collect. Top up rations from collected water first and preserve the sealed pouches.
The Food Rule Nobody Expects
If water is short, do not eat. Metabolising protein produces nitrogenous waste that the kidneys must excrete in water. Eating on a restricted water ration spends water you do not have. SOLAS rations are deliberately high-carbohydrate and low-protein for exactly this reason. Fishing is worthwhile only when you have water to spare; raw fish flesh also carries a heavy protein load.
3. Craft Organisation: The First Hour Inside
A survival craft that is organised in the first hour will still be functioning on day five. The sequence:
- Cut the painter once everyone who can be recovered is aboard and the ship is going — using the buoyant, blunt-tipped safety knife stowed at the entrance.
- Stream the sea anchor to cut drift and hold the entrance away from the seas.
- Search for survivors in the immediate area; link with other craft and secure them together with painters, then stream a single drogue from the group.
- Close the canopy against spray, then adjust for ventilation.
- Bail and sponge dry; the floor must stay as dry as possible.
- Issue anti-seasickness tablets to everyone immediately — six tablets per person are supplied. Oral medication cannot be absorbed once vomiting has started.
- Appoint a commander — normally the senior person present, but competence outranks rank in a liferaft. Assign a deputy.
- Set the duty roster: continuous lookout, bailing, canopy and pump watch, water and rations, first aid, log-keeper.
- Inventory the equipment and inspect the craft for leaks; top up the buoyancy tubes with the bellows.
- Deploy or check the location aids — EPIRB on, SART mounted high, radio schedule agreed.
Daily Routine
- Maintain a continuous lookout, changed frequently so nobody stares themselves blind.
- Top up tube pressure each evening: gas cools at night and the tubes go soft.
- Ventilate during the day; close down in cold or heavy spray. Carbon dioxide accumulates in a sealed canopy with a full complement.
- Exercise in place — fingers, toes, shoulders — to maintain circulation and prevent immersion foot.
- Keep the log: date, time, position if known, weather, sightings, rations issued, medical events. It steadies people and it matters afterwards.
4. Morale Is a Survival System, Not a Nicety
Documented survival cases show a consistent pattern: groups with structure, a leader and a shared expectation of rescue outlive better-equipped groups without them. Practical measures:
- Give every person a job, including the injured — a casualty who cannot bail can still keep the log or watch one sector of the horizon.
- State the plan out loud: what the EPIRB has already done, when a search is likely, what the rations plan is.
- Enforce fair, visible rationing. Nothing destroys a craft faster than a suspicion that water is being taken unfairly.
- Keep people occupied and warm; suppress fatalistic talk without dismissing fear.
- Watch for the person who goes quiet and stops participating — that withdrawal is the recognised early sign of giving up.
Exam Watchout: questions in this area typically offer a plausible-sounding but fatal distractor — drinking a small amount of seawater, eating fish to "keep strength up" while water is short, swimming to a distant shore, or removing wet clothing in a cold raft to "dry off". All four are wrong for the reasons above.
Water rations in a liferaft are severely restricted. Why should survivors also avoid eating the protein-rich food they have salvaged?
What is the correct anti-seasickness protocol on boarding a liferaft?
Which of the following best explains why seawater must never be drunk, even in small quantities?
After four days in a liferaft, several survivors have swollen, numb, pale feet. What is the condition and how is it prevented?