10.4 Theoretical & Experimental Probability
Key Takeaways
- Theoretical probability is favorable outcomes divided by equally likely total outcomes; experimental probability is successes divided by trials actually performed.
- The Law of Large Numbers says experimental probability approaches theoretical probability as the number of trials grows.
- Independent events multiply: P(A and B) = P(A) · P(B), which applies to repeated trials and to drawing with replacement.
- Drawing without replacement makes events dependent, so the second probability uses the reduced counts.
- The complement rule P(not A) = 1 − P(A) is the fastest route for any 'at least one' question.
10.4 Theoretical & Experimental Probability
Skills 8 and 9 of Competency 4 pair naturally: skill 8 computes what should happen, skill 9 compares that with what did happen and uses the result to predict.
The two probabilities
Theoretical probability = (number of favorable outcomes) / (number of equally likely outcomes) Experimental probability = (number of successes) / (number of trials)
A standard six-sided die: P(rolling a 4) = 1/6 theoretically. If 300 rolls produce 58 fours, the experimental probability is 58/300 ≈ 0.193, close to 1/6 ≈ 0.167.
Every probability satisfies 0 ≤ P ≤ 1. A probability of 0 means impossible; 1 means certain. Any answer outside that range is wrong by inspection — a useful last check.
The theoretical formula requires equally likely outcomes. For a fair die each face is equally likely, but for the sum of two dice the eleven possible sums are not — there are six ways to roll a 7 and only one to roll a 12, so P(7) = 6/36 and P(12) = 1/36.
The Law of Large Numbers
As the number of trials increases, the experimental probability tends to approach the theoretical probability.
Ten coin flips can easily produce 7 heads (70%); ten thousand flips will land far closer to 50%. This explains why small-sample experimental results deviate from theory without indicating anything is wrong.
[!WARNING] The Law of Large Numbers does not mean outcomes "even out" to compensate for past results. After five heads in a row, the probability of heads on the sixth flip is still 1/2 — the coin has no memory. Believing otherwise is the gambler's fallacy, and diagnosing it in student reasoning is a Competency 5 crossover item.
Predicting counts from probability
Multiply the probability by the number of trials.
A spinner is 40% red. In 250 spins, expect 0.40 × 250 = 100 red outcomes. A bag holds 3 blue and 9 yellow marbles. Drawing with replacement 400 times, expect (3/12)(400) = 100 blue draws.
Items reverse this too: if 45 of 180 trials were successes, the experimental probability is 45/180 = 0.25, and you would predict 0.25 × 1,000 = 250 successes in 1,000 trials.
Compound events
| Situation | Rule | Example |
|---|---|---|
| Independent events | P(A and B) = P(A) · P(B) | Two fair coins both heads: 1/4 |
| Dependent events | P(A and B) = P(A) · P(B given A) | Two aces without replacement: (4/52)(3/51) |
| Mutually exclusive | P(A or B) = P(A) + P(B) | Rolling a 2 or a 5: 1/3 |
| Overlapping events | P(A or B) = P(A) + P(B) − P(A and B) | Heart or face card: 11/26 |
| Complement | P(not A) = 1 − P(A) | At least one success |
Independent events — the outcome of one does not affect the other.
P(A and B) = P(A) · P(B)
Rolling a 5 and then a 5: (1/6)(1/6) = 1/36. Flipping three heads in a row: (1/2)³ = 1/8. Drawing a red marble twice with replacement from a bag of 4 red and 6 blue: (4/10)(4/10) = 4/25.
Dependent events — the first outcome changes the second probability. This is the without replacement case.
Drawing two red marbles without replacement from 4 red and 6 blue: First draw: 4/10. Second draw: only 3 red remain out of 9 total, so 3/9. P = (4/10)(3/9) = 12/90 = 2/15.
Reducing both the numerator and the denominator is the step candidates miss. After removing a red marble, both the red count and the total drop by one.
Mutually exclusive events cannot occur together.
P(A or B) = P(A) + P(B) when A and B are mutually exclusive.
Rolling a 2 or a 5: 1/6 + 1/6 = 1/3.
When events can overlap, subtract the double-counted intersection:
P(A or B) = P(A) + P(B) − P(A and B)
Drawing a heart or a face card from a standard 52-card deck: 13/52 + 12/52 − 3/52 = 22/52 = 11/26. The three cards subtracted are the jack, queen, and king of hearts, which were counted in both groups.
The complement rule
P(not A) = 1 − P(A)
This is the fastest route for "at least one" questions, because "at least one" is the complement of "none."
A basketball player makes 70% of free throws. What is the probability she makes at least one of her next three? P(misses all three) = (0.30)³ = 0.027. P(at least one) = 1 − 0.027 = 0.973.
Computing "at least one" directly requires adding the cases for exactly one, exactly two, and exactly three — far more work for the same answer.
Simple versus repeated experiments
The blueprint distinguishes simple experiments — one trial, such as a single roll of a die — from repeated experiments, in which the same trial is performed several times and you ask about the combined outcome.
A repeated experiment with independent trials multiplies the per-trial probability once for each repetition:
P(a specific outcome on every one of n independent trials) = P(one trial)ⁿ
Rolling a die four times, P(a 6 every time) = (1/6)⁴ = 1/1,296. Drawing with replacement from a bag of 4 red and 6 blue, P(red on all three draws) = (0.4)³ = 0.064.
Repeated experiments are also where the complement rule earns its keep, because "at least one success in n trials" is always 1 − P(no successes)ⁿ. And note that repetition with replacement keeps trials independent, while repetition without replacement makes them dependent, which is the distinction developed above.
Counting outcomes
The Fundamental Counting Principle: if one choice has m options and another has n, the pair has m × n possible outcomes.
A menu with 4 entrées, 3 sides, and 2 drinks offers 4 × 3 × 2 = 24 meals. Two dice have 6 × 6 = 36 equally likely outcomes.
Organized lists, tables, and tree diagrams all implement this principle and are the standard middle-grades tools for making the sample space visible.
Comparing theoretical and experimental results
Skill 9 asks for the comparison and the conclusion drawn from it.
A die is rolled 600 times and produces 142 sixes. Theoretically we expect 100. Experimental probability = 142/600 ≈ 0.237 versus theoretical 0.167.
With 600 trials, a gap that large is substantial evidence that the die may be unfair or weighted. The reasoning that makes this a conclusion rather than a guess is the Law of Large Numbers: at 600 trials, the experimental value should be close to the theoretical one, so a persistent gap points to a flawed assumption. With only 12 rolls, by contrast, 3 sixes instead of 2 would be entirely unremarkable — sample size determines how much weight the discrepancy carries.
A bag contains 5 green, 4 red, and 3 white marbles. Two marbles are drawn without replacement. What is the probability that both are green?
A weather model gives a 20% chance of rain on each of the next three days, independently. What is the probability of at least one rainy day?
A student flips a coin 20 times and gets 13 heads, then concludes the coin is biased. What is the best evaluation of this reasoning?