PracticeVideosBlogFlashcards

10.4 Theoretical & Experimental Probability

Key Takeaways

  • Theoretical probability is favorable outcomes divided by equally likely total outcomes; experimental probability is successes divided by trials actually performed.

  • The Law of Large Numbers says experimental probability approaches theoretical probability as the number of trials grows.

  • Independent events multiply: P(A and B) = P(A) · P(B), which applies to repeated trials and to drawing with replacement.

  • Drawing without replacement makes events dependent, so the second probability uses the reduced counts.

  • The complement rule P(not A) = 1 − P(A) is the fastest route for any 'at least one' question.

Last updated: September 2026

10.4 Theoretical & Experimental Probability

Skills 8 and 9 of Competency 4 pair naturally: skill 8 computes what should happen, skill 9 compares that with what did happen and uses the result to predict.

The two probabilities

Theoretical probability = (number of favorable outcomes) / (number of equally likely outcomes) Experimental probability = (number of successes) / (number of trials)

A standard six-sided die: P(rolling a 4) = 1/6 theoretically. If 300 rolls produce 58 fours, the experimental probability is 58/300 ≈ 0.193, close to 1/6 ≈ 0.167.

Every probability satisfies 0 ≤ P ≤ 1. A probability of 0 means impossible; 1 means certain. Any answer outside that range is wrong by inspection — a useful last check.

The theoretical formula requires equally likely outcomes. For a fair die each face is equally likely, but for the sum of two dice the eleven possible sums are not — there are six ways to roll a 7 and only one to roll a 12, so P(7) = 6/36 and P(12) = 1/36.

The Law of Large Numbers

As the number of trials increases, the experimental probability tends to approach the theoretical probability.

Ten coin flips can easily produce 7 heads (70%); ten thousand flips will land far closer to 50%. This explains why small-sample experimental results deviate from theory without indicating anything is wrong.

Warning

The Law of Large Numbers does not mean outcomes "even out" to compensate for past results. After five heads in a row, the probability of heads on the sixth flip is still 1/2 — the coin has no memory. Believing otherwise is the gambler's fallacy, and diagnosing it in student reasoning is a Competency 5 crossover item.

Predicting counts from probability

Multiply the probability by the number of trials.

A spinner is 40% red. In 250 spins, expect 0.40 × 250 = 100 red outcomes. A bag holds 3 blue and 9 yellow marbles. Drawing with replacement 400 times, expect (3/12)(400) = 100 blue draws.

Items reverse this too: if 45 of 180 trials were successes, the experimental probability is 45/180 = 0.25, and you would predict 0.25 × 1,000 = 250 successes in 1,000 trials.

Compound events

SituationRuleExample
Independent eventsP(A and B) = P(A) · P(B)Two fair coins both heads: 1/4
Dependent eventsP(A and B) = P(A) · P(B given A)Two aces without replacement: (4/52)(3/51)
Mutually exclusiveP(A or B) = P(A) + P(B)Rolling a 2 or a 5: 1/3
Overlapping eventsP(A or B) = P(A) + P(B) − P(A and B)Heart or face card: 11/26
ComplementP(not A) = 1 − P(A)At least one success

Independent events — the outcome of one does not affect the other.

P(A and B) = P(A) · P(B)

Rolling a 5 and then a 5: (1/6)(1/6) = 1/36. Flipping three heads in a row: (1/2)³ = 1/8. Drawing a red marble twice with replacement from a bag of 4 red and 6 blue: (4/10)(4/10) = 4/25.

Dependent events — the first outcome changes the second probability. This is the without replacement case.

Drawing two red marbles without replacement from 4 red and 6 blue: First draw: 4/10. Second draw: only 3 red remain out of 9 total, so 3/9. P = (4/10)(3/9) = 12/90 = 2/15.

Reducing both the numerator and the denominator is the step candidates miss. After removing a red marble, both the red count and the total drop by one.

Mutually exclusive events cannot occur together.

P(A or B) = P(A) + P(B) when A and B are mutually exclusive.

Rolling a 2 or a 5: 1/6 + 1/6 = 1/3.

When events can overlap, subtract the double-counted intersection:

P(A or B) = P(A) + P(B) − P(A and B)

Drawing a heart or a face card from a standard 52-card deck: 13/52 + 12/52 − 3/52 = 22/52 = 11/26. The three cards subtracted are the jack, queen, and king of hearts, which were counted in both groups.

The complement rule

P(not A) = 1 − P(A)

This is the fastest route for "at least one" questions, because "at least one" is the complement of "none."

A basketball player makes 70% of free throws. What is the probability she makes at least one of her next three? P(misses all three) = (0.30)³ = 0.027. P(at least one) = 1 − 0.027 = 0.973.

Computing "at least one" directly requires adding the cases for exactly one, exactly two, and exactly three — far more work for the same answer.

Simple versus repeated experiments

The blueprint distinguishes simple experiments — one trial, such as a single roll of a die — from repeated experiments, in which the same trial is performed several times and you ask about the combined outcome.

A repeated experiment with independent trials multiplies the per-trial probability once for each repetition:

P(a specific outcome on every one of n independent trials) = P(one trial)ⁿ

Rolling a die four times, P(a 6 every time) = (1/6)⁴ = 1/1,296. Drawing with replacement from a bag of 4 red and 6 blue, P(red on all three draws) = (0.4)³ = 0.064.

Repeated experiments are also where the complement rule earns its keep, because "at least one success in n trials" is always 1 − P(no successes)ⁿ. And note that repetition with replacement keeps trials independent, while repetition without replacement makes them dependent, which is the distinction developed above.

Counting outcomes

The Fundamental Counting Principle: if one choice has m options and another has n, the pair has m × n possible outcomes.

A menu with 4 entrées, 3 sides, and 2 drinks offers 4 × 3 × 2 = 24 meals. Two dice have 6 × 6 = 36 equally likely outcomes.

Organized lists, tables, and tree diagrams all implement this principle and are the standard middle-grades tools for making the sample space visible.

Comparing theoretical and experimental results

Skill 9 asks for the comparison and the conclusion drawn from it.

A die is rolled 600 times and produces 142 sixes. Theoretically we expect 100. Experimental probability = 142/600 ≈ 0.237 versus theoretical 0.167.

With 600 trials, a gap that large is substantial evidence that the die may be unfair or weighted. The reasoning that makes this a conclusion rather than a guess is the Law of Large Numbers: at 600 trials, the experimental value should be close to the theoretical one, so a persistent gap points to a flawed assumption. With only 12 rolls, by contrast, 3 sixes instead of 2 would be entirely unremarkable — sample size determines how much weight the discrepancy carries.

Test Your Knowledge

A bag contains 5 green, 4 red, and 3 white marbles. Two marbles are drawn without replacement. What is the probability that both are green?

A

25/144

B

10/33

C

1/12

D

5/33

Test Your Knowledge

A weather model gives a 20% chance of rain on each of the next three days, independently. What is the probability of at least one rainy day?

A

60%

B

0.8%

C

48.8%

D

51.2%

Test Your Knowledge

A student flips a coin 20 times and gets 13 heads, then concludes the coin is biased. What is the best evaluation of this reasoning?

A

The conclusion is sound, since 13 out of 20 is well above half

B

The conclusion is premature; 20 trials is too few for the experimental probability to settle near the theoretical value

C

The conclusion is wrong because experimental and theoretical probability are always equal

D

The student should expect the next several flips to be tails to balance the results

Sections you finish are checked off in the contents.