Free OAR Exam Flashcards

Memorize 50 essential terms and definitions for the Officer Aptitude Rating (OAR) — U.S. Navy ASTB-E. See the term, recall the definition, then flip to check yourself.

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Order of operations (PEMDAS) on the no-calculator MST

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About These OAR Flashcards

These 50 flashcards are designed to help you memorize key terms and definitions for the Officer Aptitude Rating (OAR) — U.S. Navy ASTB-E. Each card shows a term on the front and its definition on the back—the classic flashcard format for vocabulary memorization. Use these alongside our practice questions to build both recall and comprehension.

Topics Covered

Arithmetic4 cards
Algebra6 cards
Geometry7 cards
Word Problems5 cards
Data & Statistics3 cards
Reading Strategy6 cards
Mechanics: Forces & Motion5 cards
Mechanics: Energy & Work3 cards
Mechanics: Simple Machines5 cards
Mechanics: Gears & Pulleys3 cards
Mechanics: Fluids & Pressure3 cards

Complete Flashcard Reference

Review every term in this set. Open any term to reveal its definition.

Order of operations (PEMDAS) on the no-calculator MST

Resolve in order: Parentheses, Exponents, Multiplication/Division (left to right), Addition/Subtraction (left to right). Multiplication and division share a tier; do whichever appears first reading left to right. A single misordered step is the most common avoidable MST error.

Converting between fractions, decimals, and percents quickly

Fraction to decimal: divide top by bottom. Decimal to percent: move the point two places right (0.35 = 35%). Percent to fraction: put it over 100 and reduce (25% = 1/4). Memorizing 1/8 = 0.125, 1/3 ≈ 0.333, 3/4 = 0.75 saves time when no calculator is allowed.

Rules for operating with signed (negative) numbers

Same signs multiplied/divided give a positive; different signs give a negative. Adding numbers with the same sign: add and keep the sign. Different signs: subtract the smaller absolute value from the larger and keep the sign of the larger. Subtracting a negative is the same as adding a positive.

Estimation as an MST answer-elimination tool

Round each value to an easy benchmark, compute a rough answer, and discard choices that are not close. Because answer choices are usually spread apart, a good estimate often isolates one option without exact computation — a key tactic with no calculator and tight time.

Solving a one-variable linear equation

Isolate the variable by undoing operations in reverse order: clear parentheses, combine like terms, move variable terms to one side and constants to the other, then divide by the coefficient. Whatever you do to one side you must do to the other.

Rule for flipping an inequality sign

Solve an inequality like an equation, with one exception: when you multiply or divide both sides by a negative number, reverse the inequality direction (≤ becomes ≥). Forgetting this flip is the classic inequality trap.

Laws of exponents

Multiplying same base: add exponents (x^a · x^b = x^(a+b)). Dividing: subtract (x^a / x^b = x^(a−b)). Power of a power: multiply (x^a)^b = x^(ab). Anything to the 0 power = 1. Negative exponent means reciprocal: x^(−n) = 1/x^n.

The quadratic formula and when to use it

For ax² + bx + c = 0, x = [−b ± √(b² − 4ac)] / 2a. Try factoring first; use the formula when factoring is not obvious. The discriminant (b² − 4ac) sign tells you whether there are two, one, or no real solutions.

FOIL for multiplying two binomials

(a + b)(c + d) = ac + ad + bc + bd — multiply First, Outer, Inner, Last terms, then combine like terms. Recognize the shortcut: (a + b)(a − b) = a² − b² (difference of squares).

Setting up a system of two equations from a word problem

Assign a variable to each unknown, write one equation per stated relationship, then solve by substitution (isolate one variable and plug in) or elimination (add/subtract equations to cancel a variable). Two unknowns require two independent equations.

Sum of interior angles of any triangle and a straight line

The three interior angles of any triangle always sum to 180°. Angles on a straight line also sum to 180°, and angles around a point sum to 360°. These let you find a missing angle by subtraction.

Pythagorean theorem and common triples

For a right triangle, a² + b² = c², where c is the hypotenuse (opposite the right angle). Recognizing the 3-4-5 and 5-12-13 triples (and their multiples like 6-8-10) lets you skip the square root entirely.

Area formulas for common shapes

Rectangle: length × width. Triangle: ½ × base × height. Circle: πr². Parallelogram: base × height. Trapezoid: ½ × (b₁ + b₂) × height. Height must be perpendicular to the base, not a slanted side.

Circle: circumference vs. area, and the diameter trap

Circumference = 2πr = πd. Area = πr². The radius is half the diameter — a frequent OAR trap is being given the diameter and using it directly as r. Always check which one the problem provides.

Volume of a rectangular box and a cylinder

Rectangular solid (box): length × width × height. Cylinder: πr² × height (base area times height). Volume scales with three dimensions, so doubling every side multiplies volume by 8.

Similar figures and proportional scaling

Similar figures have equal corresponding angles and proportional corresponding sides. If sides scale by factor k, perimeter scales by k, but area scales by k² and volume by k³. Set up a proportion of corresponding sides to find a missing length.

Perimeter vs. area — choosing the right one

Perimeter is the total distance around a shape (a length, added once around). Area is the space inside (a length squared). Fencing a yard uses perimeter; sodding it uses area. Misreading which is asked is a common word-problem error.

Distance-rate-time relationship

Distance = Rate × Time. Rearrange as Rate = D/T and Time = D/R. For two objects moving toward each other, add their speeds; moving apart or one catching another, the closing/gap speed is the difference. Keep units consistent (mph with hours).

Work-rate (combined work) problems

Express each worker's rate as job-per-unit-time (1/time). Add individual rates to get a combined rate, then time = 1 ÷ combined rate. Example: 1/4 + 1/6 = 5/12 of the job per hour, so the job takes 12/5 hours together.

Percent change vs. percent of

Percent change = (new − old) / old × 100. A successive increase then equal-percent decrease does NOT return to the start (a +20% then −20% leaves you below the original). 'Percent of' multiplies; 'percent change' compares to the original base.

Mixture and concentration problems

Track the amount of the pure component, not just total volume. (concentration × amount) summed across all parts equals (final concentration × final total). Solving for an unknown volume usually means writing one equation in that variable.

Ratio and proportion word problems

A ratio a:b can be scaled by a common multiplier x, so the parts are ax and bx and the total is (a+b)x. Set the cross products of a proportion equal (a/b = c/d → ad = bc) to solve for one missing term.

Mean, median, and mode — and which resists outliers

Mean = sum ÷ count. Median = middle value when ordered (average of the two middle values if the count is even). Mode = most frequent value. The median is far less affected by extreme outliers than the mean.

Finding a missing value given a target average

Multiply the desired average by the total number of items to get the required total sum, then subtract the sum of the known values. The remainder is the value (or values) you still need.

Basic probability of a single event

Probability = favorable outcomes ÷ total equally likely outcomes, always between 0 and 1. For independent events both occurring, multiply their probabilities. The probability of an event NOT happening is 1 minus the probability that it does.

RCT core rule: answer from the passage only

Every correct Reading Comprehension answer must be provable using the text itself, not outside knowledge or assumptions. If you cannot point to the supporting sentence, it is not the answer — even if it is true in real life.

Identifying the main idea vs. a supporting detail

The main idea is the single point the whole passage supports; a detail is one piece of evidence inside it. A main-idea answer that is too narrow (one detail) or too broad (beyond the passage scope) is wrong. Test it: does every paragraph relate to that statement?

Handling inference questions on the RCT

An inference must follow logically from stated text with minimal assumption — it is the smallest reasonable step beyond what is written, not a creative leap. Eliminate choices that require information the passage never provides.

Vocabulary-in-context strategy

Determine the word's meaning from how it is used in the sentence, not its most common dictionary definition. Substitute each answer choice back into the sentence; the right one preserves the author's intended meaning and logic.

Eliminating extreme-language distractors

Answer choices with absolute words (always, never, all, none, only) are frequently wrong because passages rarely support absolute claims. Moderate, qualified statements (often, may, generally) are more defensible against the text.

Author tone and purpose questions

Tone is the author's attitude (neutral, critical, persuasive, informative); purpose is why the passage was written (to inform, argue, describe, or analyze). Use word choice and emphasis as evidence, and pick the least extreme tone the text actually supports.

Newton's First Law (inertia)

An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted on by a net external force. More mass means more inertia and greater resistance to a change in motion.

Newton's Second Law

Net force = mass × acceleration (F = ma). For a fixed force, more mass means less acceleration. Acceleration is always in the direction of the net force, not necessarily the direction of motion.

Newton's Third Law (action-reaction)

For every action force there is an equal and opposite reaction force. The two forces act on different objects, so they do not cancel each other — a rocket pushes gas down and the gas pushes the rocket up.

Weight vs. mass

Mass is the amount of matter and is constant everywhere. Weight is the force of gravity on that mass (W = m × g) and changes with gravitational field — the same object weighs less on the Moon but has the same mass.

Friction: static vs. kinetic, and how to reduce it

Static friction must be overcome to start motion and is generally larger than kinetic (sliding) friction. Friction opposes motion and increases with the normal force pressing surfaces together. Lubrication, smoother surfaces, or rollers/bearings reduce it.

Work in the physics sense

Work = Force × distance moved in the direction of the force (W = F × d). If an object does not move, or the force is perpendicular to the motion, zero work is done — holding a weight still does no physics work.

Power as the rate of doing work

Power = Work ÷ time. Doing the same work faster requires more power. Two engines that lift the same load the same height do equal work, but the faster one is more powerful.

Kinetic vs. potential energy and conservation

Kinetic energy is energy of motion (depends on mass and speed); gravitational potential energy is stored by height (PE = mgh). In an ideal system energy converts between forms but the total is conserved — a falling object trades PE for KE.

Mechanical advantage of a simple machine

Mechanical advantage = output (resistance) force ÷ input (effort) force, or equivalently effort distance ÷ resistance distance. A machine multiplies force at the cost of distance (or speed); it does not create energy.

The lever law and torque

A lever balances when effort × effort arm = resistance × resistance arm. Torque = force × perpendicular distance from the pivot. Moving the effort farther from the fulcrum increases its turning effect, so a longer lever arm needs less force.

Three classes of levers

First class: fulcrum between effort and load (seesaw). Second class: load between fulcrum and effort, always multiplies force (wheelbarrow). Third class: effort between fulcrum and load, multiplies distance/speed not force (tweezers, forearm).

Inclined plane and wedge

An inclined plane lets you raise a load with less force over a longer distance; a longer, gentler ramp gives greater mechanical advantage. A wedge is essentially a moving inclined plane that converts a pushing force into splitting/lifting forces.

Screw as a simple machine

A screw is an inclined plane wrapped around a cylinder. Threads that are closer together (finer pitch) require more turns but less force per turn, giving greater mechanical advantage than a coarse-threaded screw.

Pulleys: fixed vs. movable and the strand rule

A single fixed pulley only changes the direction of force (MA = 1). A movable pulley multiplies force. In a block-and-tackle, the ideal mechanical advantage equals the number of rope strands directly supporting the load.

Gear ratio: speed vs. torque tradeoff

A small gear driving a large gear turns the large gear slower but with more torque; a large gear driving a small gear gives more speed and less torque. Two meshed gears always rotate in opposite directions.

Belt and chain drives

A belt over two pulleys makes both turn the same direction; a crossed belt reverses direction. A smaller driven pulley spins faster than the driver; a larger driven pulley spins slower with more torque. A chain (like gears) does not slip.

Pascal's principle and hydraulics

Pressure applied to a confined fluid transmits equally in all directions. In a hydraulic system, a small force on a small piston produces a large force on a large piston, scaled by the ratio of piston areas — the basis of mechanical advantage in jacks and brakes.

Pressure definition and depth dependence

Pressure = Force ÷ Area, so the same force over a smaller area gives greater pressure. In a fluid, pressure increases with depth and does not depend on the container's shape — only on depth, fluid density, and gravity.

Buoyancy and Archimedes' principle

The upward buoyant force on a submerged or floating object equals the weight of the fluid it displaces. An object floats if it is less dense than the fluid and sinks if it is denser; it floats at the depth where displaced fluid weight equals its own weight.

Frequently Asked Questions

What is a good OAR score?

OAR scores are reported on a 20-80 scale and the exam is not pass/fail. There is no single national cutoff: minimums differ by Navy program and service. Current MyNavyHR program-authorization examples range from about 42 (Surface Warfare, Supply) to 45 (Civil Engineer Corps) to 50 (Intelligence). Most competitive applicants target the mid-40s or higher.

What subtests are on the OAR?

The OAR has three subtests: the Math Skills Test (arithmetic, algebra, geometry, and word problems), the Reading Comprehension Test (main idea, detail, and inference from short passages), and the Mechanical Comprehension Test (forces and motion, simple machines, gears, fluids, pressure, electricity, and energy). It is the non-aviation portion of the broader ASTB-E.

Can I use a calculator on the OAR?

No. The official ASTB FAQ states calculators are not allowed. You are given scratch paper, and the Math Skills Test is designed to be completed with mental and paper math. Practicing every problem without a calculator is essential so your test-day pacing matches real conditions.

How many times can I take the OAR?

Current Navy Medicine guidance limits candidates to three attempts on the current OAR/ASTB-E series, with at least 30 full calendar days between attempts. Your most recent attempt becomes the official score of record and replaces prior scores, so retaking after a strong result carries real risk. Confirm current timing with your recruiter.

How long does the OAR take and how is it delivered?

The OAR is delivered as a computer-adaptive exam in the APEX system, so question difficulty adjusts to your performance and there is no single fixed item count. The official ASTB FAQ describes the OAR as taking roughly one to two hours total across the three subtests.

How should I study for the OAR Mechanical Comprehension Test?

Focus on the relationships tested most often rather than memorizing trivia: Newton's laws, mechanical advantage of simple machines, gear and pulley ratios, torque and levers, pressure and Pascal's principle, buoyancy, and basic circuits (Ohm's law). Reason through how a change in one variable forces a change in another, since most MCT items test cause and effect.

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