100+ Free ISTQB CT-GaMe Practice Questions
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In game telemetry, what is a 'funnel' analysis?
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Key Facts: ISTQB CT-GaMe Exam
40
Exam Questions
ISTQB
26/40
Passing Score
65%
60 min
Exam Duration
75 min non-native
$200-$249
Exam Fee
ISTQB Specialist
Lifetime
Cert Valid
No renewal
CTFL
Prerequisite
Foundation Level required
The ISTQB CT-GaMe Specialist exam has 40 multiple-choice questions in 60 minutes (75 min for non-native English speakers) with a 65% passing score (26/40). Topic areas: Game Development Lifecycle, Functional and Combinatorial Testing, Performance Testing, Compliance and Platform Certification (TRC/XR/Lotcheck), Network and Multiplayer Testing, Security and Anti-Cheat, Localization/Accessibility/Compatibility, and Live Ops/Telemetry/AI-Driven Testing. Exam fee is $200-$249 USD. Requires CTFL Foundation. Certification is valid for life.
Sample ISTQB CT-GaMe Practice Questions
Try these sample questions to test your ISTQB CT-GaMe exam readiness. Each question includes a detailed explanation. Start the interactive quiz above for the full 100+ question experience with AI tutoring.
1Which phase of the game development lifecycle is characterized by the game being feature-complete but still containing bugs?
2What does the term 'gold master' refer to in console game development?
3Which document defines the platform-specific requirements a console game must satisfy before it can be released?
4A tester is verifying that a Sony PlayStation game correctly handles a controller being disconnected during gameplay. This is most directly testing which area?
5What is Nintendo's term for its platform compliance review process?
6Which testing approach is BEST suited to discover unexpected game state combinations such as an inventory bug that only triggers when a player has both item A and item B at level 3 in a specific quest stage?
7In game QA, what is a 'softlock'?
8What does 'Z-fighting' describe in a 3D game?
9A tester reports that a character's arms stretch outward in a stiff cross shape when an animation fails to load. What is this commonly called?
10What does 'asset pop-in' refer to?
About the ISTQB CT-GaMe Exam
The ISTQB Certified Tester Game Testing (CT-GaMe) is an ISTQB Specialist certification in the Particular Domains track that validates skills to test video games across the development lifecycle. The syllabus covers game-specific concerns: pre-production through gold master, platform compliance (Sony TRC, Microsoft XR, Nintendo Lotcheck), real-time performance (frame time, frame pacing, soak testing), multiplayer networking (WAN emulation, NAT traversal, matchmaking), MMO load testing, anti-cheat (VAC, BattlEye, EAC), localization, accessibility, and live-ops patch ring deployment. Requires the ISTQB Foundation Level (CTFL) as a prerequisite.
Questions
40 scored questions
Time Limit
60 minutes
Passing Score
65% (26/40)
Exam Fee
$200-$249 USD (ISTQB / Pearson VUE)
ISTQB CT-GaMe Exam Content Outline
Game Development Lifecycle
Pre-production, production, alpha, beta, gold master, post-launch; AAA vs indie workflows; engines (Unity, Unreal Engine 5, Godot, in-house); platforms (PC, PlayStation, Xbox, Switch, mobile iOS/Android, cloud gaming, VR/AR)
Functional and Combinatorial Testing
Game mechanics, controls, UI/UX, save/load, leveling, combinatorial testing for emergent state, game-specific bug types (softlock vs hardlock, clipping, T-pose, Z-fighting, asset pop-in)
Performance Testing for Games
FPS targets (30/60/120), frame time, frame pacing, dynamic resolution scaling, soak/longevity testing, memory leaks, profilers (Unity Profiler, Unreal Insights, RenderDoc, NVIDIA Nsight)
Compliance and Platform Certification
Sony TRC, Microsoft XR (formerly TCR), Nintendo Lotcheck submission processes; ESRB, PEGI, CERO, USK rating requirements; icon glyphs and controller handling
Network and Multiplayer Testing
Latency and packet loss simulation (clumsy, NetEm, Charles Proxy), NAT traversal, dedicated server vs P2P, matchmaking, host migration, regional sharding, MMO CCU load testing
Security and Anti-Cheat
VAC, BattlEye, Easy Anti-Cheat; exploit hunting; asset extraction prevention; account compromise; microtransaction fraud; anti-cheat regression after each patch
Localization, Accessibility, and Compatibility
Text expansion, font rendering, voice-over QA, Game Accessibility Guidelines (color-blind modes, subtitles, remappable controls), hardware matrix (GPU vendors, drivers, OS versions, Steam Deck, cloud gaming)
Live Ops, Telemetry, and AI-Driven Testing
Hotfixes vs patches, patch ring deployment, shadow/canary servers, save migration, DLC integration, telemetry validation (DAU/MAU/ARPDAU), A/B testing, AI-driven test bots, crowd testing (PlaytestCloud, Testronic)
How to Pass the ISTQB CT-GaMe Exam
What You Need to Know
- Passing score: 65% (26/40)
- Exam length: 40 questions
- Time limit: 60 minutes
- Exam fee: $200-$249 USD
Keys to Passing
- Complete 500+ practice questions
- Score 80%+ consistently before scheduling
- Focus on highest-weighted sections
- Use our AI tutor for tough concepts
ISTQB CT-GaMe Study Tips from Top Performers
Frequently Asked Questions
What is the ISTQB CT-GaMe exam?
The ISTQB Certified Tester Game Testing (CT-GaMe) is a Specialist-level ISTQB certification in the Particular Domains track. It validates how to test video games across the development lifecycle — covering platform compliance (Sony TRC, Microsoft XR, Nintendo Lotcheck), real-time performance, multiplayer networking, anti-cheat, localization, accessibility, and live ops. The Foundation Level (CTFL) is a prerequisite.
How many questions are on the CT-GaMe exam and what is the passing score?
Like other ISTQB Specialist exams, CT-GaMe has 40 multiple-choice questions to be completed in 60 minutes (75 minutes for non-native English speakers). The passing score is 65%, which equals 26 of 40 correct. Some questions use K3/K4 weighting where harder application questions count slightly more, but 65% remains the overall threshold.
What does CT-GaMe cost in 2026?
ISTQB Specialist exams including CT-GaMe typically cost between $200 and $249 USD in the United States via ASTQB and iSQI. Pricing varies by national board and whether you book the exam alone or bundle with accredited training. Exact pricing is published on istqb.org and your national board's certification page.
Do I need CTFL before taking CT-GaMe?
Yes — the ISTQB Foundation Level (CTFL) is a formal prerequisite for the CT-GaMe Specialist exam. ASTQB and other national boards verify your CTFL credential before allowing you to register. There are no other formal experience requirements, but practical game QA exposure helps significantly with the K3/K4 application questions.
What is the difference between TRC, XR, and Lotcheck?
They are the three major platform-compliance checklists. Sony calls theirs TRC (Technical Requirements Checklist) for PlayStation. Microsoft calls theirs XR (Xbox Requirements), formerly TCR (Technical Certification Requirements). Nintendo runs Lotcheck for Switch. Each has different rule sets covering controller handling, age ratings, save behavior, icon glyphs, and trademarks. A game targeting multiple consoles must pass each separately.
Why is frame time more important than average FPS?
Average FPS can be a healthy 60 while individual frames exceed the 16.67 ms budget, producing visible micro-stutter. Frame time graphs and 1%/0.1% lows reveal those spikes. Platform-certification TRCs care about pacing consistency, not just averages. CT-GaMe expects testers to read frame time histograms and identify causes (GPU bottlenecks, garbage collection, asset streaming).
How long should I study for CT-GaMe?
Plan 30-50 hours over 4-6 weeks if you have CTFL but limited game QA exposure, or 20-30 hours if you already work in game QA. The ISTQB recommends accredited training. Read the CT-GaMe syllabus, study TRC/XR/Lotcheck terminology carefully (they look alike), complete 100+ practice questions, and aim for 80%+ before booking.